Implement text sprite main functions
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fabe090307
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@ -80,10 +80,12 @@ impl Canvas {
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)
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}
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pub fn create_text_sprite(&mut self, text: &'static str, size: Size) -> TextSprite {
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pub fn create_text_sprite(&mut self, text: &'static str, size: Size, text_size: f32)
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-> TextSprite {
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TextSprite::new(
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text,
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size,
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text_size,
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&self.renderer,
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)
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}
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42
src/main.rs
42
src/main.rs
@ -45,6 +45,7 @@ struct ExampleState {
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pub last_offset: u32,
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pub last_pos: Position,
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pub last_rot: f32,
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pub frame_counter: u8,
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}
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struct ExampleApp {}
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@ -67,9 +68,9 @@ impl Application<ExampleState> for ExampleApp {
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sub_sprite.set_texture(texture.clone(), Some(Position {x: 350, y: 0}), 1.0);
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let mut txt_sprites = Vec::<TextSprite>::with_capacity(10);
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for x in 0..5 {
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for y in 0..2 {
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let mut sprite = canvas.create_text_sprite("00", Size {w: 200, h: 200});
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for x in 0..10 {
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for y in 0..5 {
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let mut sprite = canvas.create_text_sprite("00", Size {w: 200, h: 200}, 11.0);
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sprite.set_position(Position { x: x * 100, y: y * 100});
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txt_sprites.push(sprite);
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}
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@ -89,20 +90,47 @@ impl Application<ExampleState> for ExampleApp {
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last_offset: 0,
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last_pos: Position::origin(),
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last_rot: 0.0,
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frame_counter: 0,
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})
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}
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fn tick(state: &mut ExampleState, canvas: &mut Canvas) -> Result<(), &'static str> {
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use canvas::sprite::Sprite;
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use canvas::{
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sprite::Sprite,
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utils::Color,
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};
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let now = Instant::now();
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let elapsed = now.duration_since(state.last_instant).as_millis();
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state.last_instant = now;
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debug!("frame time: {}ms", elapsed);
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for sprite in state.txt_sprites.iter_mut() {
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sprite.set_text(&format!("{}", elapsed));
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}
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state.frame_counter += 1;
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if state.frame_counter >= 60 {
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state.frame_counter = 0;
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for sprite in state.txt_sprites.iter_mut() {
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sprite.set_text(&format!("{}", elapsed));
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sprite.set_text_size(elapsed as f32);
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}
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}
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match state.frame_counter {
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0 => {
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for sprite in state.txt_sprites.iter_mut() {
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sprite.set_color(Color::RED);
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}
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},
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20 => {
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for sprite in state.txt_sprites.iter_mut() {
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sprite.set_color(Color::BLUE);
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}
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},
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40 => {
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for sprite in state.txt_sprites.iter_mut() {
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sprite.set_color(Color::GREEN);
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}
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},
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_ => (),
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}
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//state.sub_sprite.for_each(|pix| unsafe {pix.flat = pix.flat.wrapping_add(1);});
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state.last_offset += 1;
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@ -15,33 +15,30 @@ use super::TextureSprite;
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//--TextSprite struct-------------------------------------------------------------------------------
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pub struct TextSprite {
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texture_sprite: TextureSprite,
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font: [fontdue::Font; 1],
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text: String,
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text_size: f32,
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text_color: Pixel,
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font: fontdue::Font,
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layout: fontdue::layout::Layout,
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text_generation_needed: bool,
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}
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impl TextSprite {
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pub fn new(text: &'static str, size: Size, renderer: &WgpuRenderer) -> Self {
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pub fn new(text: &'static str, size: Size, text_size: f32, renderer: &WgpuRenderer) -> Self {
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use crate::{
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renderer::Texture,
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texture::TextureHandle,
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};
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use fontdue::layout::{CoordinateSystem, Layout, TextStyle};
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//load fonts
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//TODO add support for dynamic fonts
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let font = include_bytes!("../../assets/DejaVuSansMono.ttf");
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let settings = fontdue::FontSettings {
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scale: 11.0,
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..fontdue::FontSettings::default()
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};
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let font = [fontdue::Font::from_bytes(&font[..], settings).unwrap()];
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//configure text layout to fit sprite size, keep default settings
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let font = Self::configure_font(text_size);
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let mut layout = Layout::new(CoordinateSystem::PositiveYDown);
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//compute text layout
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layout.append(&font, &TextStyle::new(text, 40.0, 0));
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//configure text layout to fit sprite size, keep default settings
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layout.append(&[&font], &TextStyle::new(text, text_size, 0));
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//draw text to the texture
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let mut raw_texture : Vec::<Pixel>
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@ -49,7 +46,7 @@ impl TextSprite {
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//draw each glyph at the corresponding position on the texture
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for glyph in layout.glyphs() {
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let (_metrics, bitmap) = font[0].rasterize_config(glyph.key);
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let (_metrics, bitmap) = font.rasterize_config(glyph.key);
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let glyph_x = glyph.x as usize;
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let glyph_y = glyph.y as usize;
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@ -76,23 +73,42 @@ impl TextSprite {
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Self {
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texture_sprite,
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text: text.to_string(),
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text_size,
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text_color: Color::BLACK,
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font,
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layout,
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text_generation_needed: false,
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}
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}
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pub fn set_text(&mut self, text: &str) {
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self.text = text.to_string();
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self.text_generation_needed = true;
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}
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pub fn set_text_size(&mut self, text_size: f32) {
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self.text_size = text_size;
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self.text_generation_needed = true;
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}
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pub fn set_color(&mut self, color: Pixel) {
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self.text_color = color;
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self.text_generation_needed = true;
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}
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fn generate_text(&mut self) {
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//compute text layout
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self.layout.clear();
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self.layout.append(&self.font, &fontdue::layout::TextStyle::new(text, 40.0, 0));
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self.layout.append(&[&self.font],
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&fontdue::layout::TextStyle::new(&self.text, self.text_size, 0));
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let size = self.texture_sprite.get_size();
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self.texture_sprite.fill(Color::NONE);
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//draw each glyph at the corresponding position on the texture
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for glyph in self.layout.glyphs() {
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let (_metrics, bitmap) = self.font[0].rasterize_config(glyph.key);
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let (_metrics, bitmap) = self.font.rasterize_config(glyph.key);
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let glyph_x = glyph.x as usize;
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let glyph_y = glyph.y as usize;
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@ -111,13 +127,19 @@ impl TextSprite {
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x: (glyph_x + x) as u32,
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y: (glyph_y + y) as u32,
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},
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Color::BLACK.with_alpha(bitmap[x + y * glyph.width])
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self.text_color.with_alpha(bitmap[x + y * glyph.width])
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);
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} } } }
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} } } }
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}
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pub fn set_color(&mut self, _color: Pixel) {
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todo!();
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fn configure_font(text_size: f32) -> fontdue::Font
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{
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let font = include_bytes!("../../assets/DejaVuSansMono.ttf");
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let settings = fontdue::FontSettings {
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scale: text_size,
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..fontdue::FontSettings::default()
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};
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fontdue::Font::from_bytes(&font[..], settings).unwrap()
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}
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}
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@ -140,6 +162,13 @@ impl Sprite for TextSprite {
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}
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fn render(&mut self, renderer: &mut WgpuRenderer) {
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// generate text if any setting changed
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if self.text_generation_needed == true {
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self.generate_text();
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self.text_generation_needed = false;
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}
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self.texture_sprite.render(renderer);
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}
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}
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