Implemented more of TextureSprite
+ added texture modification functions + added texture offset support
This commit is contained in:
parent
3a7799bc76
commit
330a93fac8
@ -69,8 +69,8 @@ impl Canvas {
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}
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//--Create functions--
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pub fn create_texture_sprite(&mut self, _size: Size) -> TextureSprite {
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TextureSprite::create(self.default_texture.clone())
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pub fn create_texture_sprite(&mut self, size: Size) -> TextureSprite {
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TextureSprite::create(self.default_texture.clone(), size)
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}
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pub fn create_text_sprite(&mut self, _size: Size, _scale: f32) -> TextSprite {
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@ -15,7 +15,10 @@ mod renderer;
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use utils::Size;
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pub fn run_canvas<S: 'static + Sized, A: 'static + Application<S>>(title: &'static str, size: Size, mut app: A) -> ! {
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pub fn run_canvas<S: 'static + Sized, A: 'static + Application<S>>(title: &'static str,
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size: Size, mut app: A)
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-> !
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{
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use winit::{
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event_loop::EventLoop,
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window::WindowBuilder,
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28
src/main.rs
28
src/main.rs
@ -1,3 +1,6 @@
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#[allow(unused_imports)]
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use log::{debug, error, info, trace, warn};
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use canvas::{
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Application,
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Canvas,
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@ -8,6 +11,7 @@ use canvas::{
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use std::{
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rc::Rc,
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cell::RefCell,
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time::Instant,
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};
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fn setup_logger() -> Result<(), fern::InitError> {
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@ -39,6 +43,9 @@ fn setup_logger() -> Result<(), fern::InitError> {
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struct ExampleState {
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pub texture: Texture,
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pub tex_sprite: TextureSprite,
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pub sub_sprite: TextureSprite,
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pub last_instant: Instant,
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pub last_offset: u32,
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}
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struct ExampleApp {}
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@ -55,13 +62,21 @@ impl Application<ExampleState> for ExampleApp {
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.unwrap();
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let mut tex_sprite = canvas.create_texture_sprite(Size {w: 20, h: 20});
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tex_sprite.set_texture(texture.clone(), Some(Position {x: 0, y: 0}));
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let mut sub_sprite = canvas.create_texture_sprite(Size {w: 350, h: 427});
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sub_sprite.set_texture(texture.clone(), Some(Position {x: 350, y: 0}));
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canvas.clear();
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canvas.update();
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let last_instant = Instant::now();
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Ok(ExampleState {
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texture,
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tex_sprite,
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sub_sprite,
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last_instant,
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last_offset: 0,
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})
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}
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@ -73,6 +88,17 @@ impl Application<ExampleState> for ExampleApp {
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shape::{Shape, Rectangle},
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};
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let now = Instant::now();
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let elapsed = now.duration_since(state.last_instant).as_millis();
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state.last_instant = now;
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debug!("frame time: {}ms", elapsed);
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//state.sub_sprite.for_each(|pix| unsafe {pix.flat = pix.flat.wrapping_add(1);});
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state.last_offset += 1;
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state.sub_sprite.set_texture(state.texture.clone(),
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Some(Position {x: state.last_offset, y: 0}));
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// inputs
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//if canvas.key_pressed(Key::A) {
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// unimplemented!();
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@ -126,8 +152,10 @@ impl Application<ExampleState> for ExampleApp {
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//txt_sprite.set_alpha(255);
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//txt_sprite.set_scale(0.5);
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//canvas.draw(&txt_sprite);
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canvas.draw(&state.tex_sprite);
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canvas.draw(&state.sub_sprite);
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canvas.update();
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Ok(())
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119
src/renderer.rs
119
src/renderer.rs
@ -208,9 +208,40 @@ impl WgpuRenderer {
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multiview: None,
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})
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};
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let texture_quad = GpuMesh::create(&device, &TEXTURE_QUAD);
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let quad_mesh = GpuMesh::create(&device, &QUAD);
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let texture_quad = {
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let mesh = Mesh {
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vertices: vec![
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TextureVertex { position: [0.0, 0.0], tex_coords: [0.0, 1.0] },
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TextureVertex { position: [1.0, 0.0], tex_coords: [1.0, 1.0] },
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TextureVertex { position: [1.0, 1.0], tex_coords: [1.0, 0.0] },
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TextureVertex { position: [0.0, 1.0], tex_coords: [0.0, 0.0] },
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],
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indices: vec![
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0, 1, 2,
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0, 2, 3,
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],
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};
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GpuMesh::create(&device, &mesh)
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};
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let quad_mesh = {
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let mesh = Mesh {
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vertices: vec![
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ColorVertex { position: [0.0, 0.0], color: [1.0, 0.0, 0.0] },
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ColorVertex { position: [1.0, 0.0], color: [0.0, 1.0, 0.0] },
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ColorVertex { position: [1.0, 1.0], color: [0.0, 0.0, 1.0] },
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ColorVertex { position: [0.0, 1.0], color: [0.5, 0.5, 0.5] },
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],
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indices: vec![
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0, 1, 2,
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0, 2, 3,
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],
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};
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GpuMesh::create(&device, &mesh)
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};
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let output = Some(surface.get_current_texture()
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.map_err(|_| "Failed to create SurfaceTexture")?);
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@ -250,14 +281,18 @@ impl WgpuRenderer {
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let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
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match sprite.render_data() {
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RenderData::Texture (texture) => {
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RenderData::Texture ((mesh, texture)) => {
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let mut texture = texture.borrow_mut();
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if texture.is_synced() == false {
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if texture.is_synced == false {
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texture.update(&mut self.queue);
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}
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let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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//TODO avoid recreating buffers every time
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let gpu_mesh = GpuMesh::create(&self.device, &mesh);
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let mut encoder = self.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Render Encoder"),
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});
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@ -267,18 +302,16 @@ impl WgpuRenderer {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Load,
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store: true,
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},
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load: wgpu::LoadOp::Load, store: true, },
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})],
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depth_stencil_attachment: None,
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});
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render_pass.set_pipeline(&self.texture_render_pipeline);
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render_pass.set_vertex_buffer(0, self.texture_quad.vertex_buffer.slice(..));
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render_pass.set_index_buffer(self.texture_quad.index_buffer.slice(..),
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render_pass.set_vertex_buffer(0, gpu_mesh.vertex_buffer.slice(..));
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render_pass.set_index_buffer(gpu_mesh.index_buffer.slice(..),
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wgpu::IndexFormat::Uint16);
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render_pass.set_bind_group(0, texture.bind_group(), &[]);
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render_pass.set_bind_group(0, &texture.bind_group, &[]);
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render_pass.draw_indexed(0..self.texture_quad.index_number, 0, 0..1);
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drop(render_pass);
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@ -372,7 +405,7 @@ impl<V: Copy + Clone + bytemuck::Pod + bytemuck::Zeroable> GpuMesh<V> {
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let vertex_buffer = device.create_buffer_init(
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&wgpu::util::BufferInitDescriptor {
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label: Some("Vertex Buffer"),
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contents: bytemuck::cast_slice(mesh.vertices),
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contents: bytemuck::cast_slice(&mesh.vertices),
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usage: wgpu::BufferUsages::VERTEX,
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}
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);
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@ -380,7 +413,7 @@ impl<V: Copy + Clone + bytemuck::Pod + bytemuck::Zeroable> GpuMesh<V> {
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let index_buffer = device.create_buffer_init(
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&wgpu::util::BufferInitDescriptor {
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label: Some("Index Buffer"),
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contents: bytemuck::cast_slice(mesh.indices),
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contents: bytemuck::cast_slice(&mesh.indices),
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usage: wgpu::BufferUsages::INDEX,
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}
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);
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@ -395,7 +428,7 @@ impl<V: Copy + Clone + bytemuck::Pod + bytemuck::Zeroable> GpuMesh<V> {
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}
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pub enum RenderData<'a> {
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Texture (&'a Rc<RefCell<GpuTexture>>),
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Texture ((&'a Mesh<TextureVertex>, &'a Rc<RefCell<GpuTexture>>)),
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Shape (&'a GpuMesh<ColorVertex>),
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}
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@ -442,36 +475,36 @@ impl ColorVertex {
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}
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}
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pub struct Mesh<'a, V: Copy + Clone + bytemuck::Pod + bytemuck::Zeroable> {
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pub vertices: &'a[V],
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pub indices: &'a[u16],
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pub struct Mesh<V: Copy + Clone + bytemuck::Pod + bytemuck::Zeroable> {
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pub vertices: Vec<V>,
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pub indices: Vec<u16>,
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}
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pub const TEXTURE_QUAD: Mesh<'static, TextureVertex> = Mesh {
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vertices: &[
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TextureVertex { position: [0.0, 0.0], tex_coords: [0.0, 1.0] },
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TextureVertex { position: [1.0, 0.0], tex_coords: [1.0, 1.0] },
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TextureVertex { position: [1.0, 1.0], tex_coords: [1.0, 0.0] },
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TextureVertex { position: [0.0, 1.0], tex_coords: [0.0, 0.0] },
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],
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indices: &[
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0, 1, 2,
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0, 2, 3,
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],
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};
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const QUAD: Mesh<'static, ColorVertex> = Mesh {
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vertices: &[
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ColorVertex { position: [0.0, 0.0], color: [1.0, 0.0, 0.0] },
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ColorVertex { position: [1.0, 0.0], color: [0.0, 1.0, 0.0] },
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ColorVertex { position: [1.0, 1.0], color: [0.0, 0.0, 1.0] },
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ColorVertex { position: [0.0, 1.0], color: [0.5, 0.5, 0.5] },
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],
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indices: &[
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0, 1, 2,
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0, 2, 3,
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],
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};
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//pub const TEXTURE_QUAD: Mesh<TextureVertex> = Mesh {
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// vertices: [
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// TextureVertex { position: [0.0, 0.0], tex_coords: [0.0, 1.0] },
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// TextureVertex { position: [1.0, 0.0], tex_coords: [1.0, 1.0] },
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// TextureVertex { position: [1.0, 1.0], tex_coords: [1.0, 0.0] },
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// TextureVertex { position: [0.0, 1.0], tex_coords: [0.0, 0.0] },
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// ],
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// indices: [
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// 0, 1, 2,
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// 0, 2, 3,
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// ],
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//};
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//
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//const QUAD: Mesh<ColorVertex> = Mesh {
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// vertices: [
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// ColorVertex { position: [0.0, 0.0], color: [1.0, 0.0, 0.0] },
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// ColorVertex { position: [1.0, 0.0], color: [0.0, 1.0, 0.0] },
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// ColorVertex { position: [1.0, 1.0], color: [0.0, 0.0, 1.0] },
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// ColorVertex { position: [0.0, 1.0], color: [0.5, 0.5, 0.5] },
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// ],
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// indices: [
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// 0, 1, 2,
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// 0, 2, 3,
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// ],
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//};
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impl From<Pixel> for wgpu::Color {
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@ -2,7 +2,7 @@
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use log::{debug, error, info, trace, warn};
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use crate::{
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renderer::{GpuMesh, RenderData},
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renderer::{Mesh, RenderData, TextureVertex},
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shape::Shape,
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texture::Texture,
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utils::{Pixel, Position, Size},
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@ -31,38 +31,91 @@ pub struct TextureSprite {
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position: Position,
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scale: f32,
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matrix: Matrix4<f32>,
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mesh: Mesh<TextureVertex>,
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texture: Texture,
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texture_offset: Position,
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texture_size: Size,
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}
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impl TextureSprite {
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pub fn create(texture: Texture) -> Self {
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pub fn create(texture: Texture, size: Size) -> Self {
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let position = Position::default();
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let position = Position::origin();
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let scale = 1.0;
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let matrix = Matrix4::from_scale(scale) + Matrix4::from_translation(position.into());
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let mesh = Mesh {
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vertices: vec![
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TextureVertex { position: [0.0, 0.0], tex_coords: [0.0, 1.0] },
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TextureVertex { position: [1.0, 0.0], tex_coords: [1.0, 1.0] },
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TextureVertex { position: [1.0, 1.0], tex_coords: [1.0, 0.0] },
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TextureVertex { position: [0.0, 1.0], tex_coords: [0.0, 0.0] },
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],
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indices: vec![
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0, 1, 2,
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0, 2, 3,
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],
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};
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Self {
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position,
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scale,
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matrix,
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mesh,
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texture,
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texture_offset: position,
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texture_size: size,
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}
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}
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pub fn set_texture(&mut self, texture: Texture, _offset: Option<Position>) {
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pub fn set_texture(&mut self, texture: Texture, offset: Option<Position>) {
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// update texture
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self.texture = texture;
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let size = self.texture.get_size();
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// compute normalized coordinates
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self.texture_offset = offset.unwrap_or(Position::origin());
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let x_size = self.texture_size.w as f32 / size.w as f32;
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let y_size = self.texture_size.h as f32 / size.h as f32;
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let x_offset = self.texture_offset.x as f32 / size.w as f32;
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let y_offset = self.texture_offset.y as f32 / size.h as f32;
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// generate new sprite mesh
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self.mesh = Mesh {
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vertices: vec![
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TextureVertex {
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position: [0.0, 0.0],
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tex_coords: [x_offset , y_offset + y_size],
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},
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TextureVertex {
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position: [1.0, 0.0],
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tex_coords: [x_offset + x_size, y_offset + y_size],
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},
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TextureVertex {
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position: [1.0, 1.0],
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tex_coords: [x_offset + x_size, y_offset ],
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},
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TextureVertex {
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position: [0.0, 1.0],
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tex_coords: [x_offset , y_offset ],
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},
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],
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indices: vec![
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0, 1, 2,
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0, 2, 3,
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],
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};
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}
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pub fn set_pixel(&mut self, _pos: Position, _pix: Pixel) {
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todo!();
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pub fn set_pixel(&mut self, pos: Position, pix: Pixel) {
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//TODO check pos ?
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self.texture.set_pixel(self.texture_offset + pos, pix);
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}
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pub fn iter(&self) -> Iter<'_, Pixel> {
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todo!();
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}
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pub fn iter_mut(&mut self) -> IterMut<'_, Pixel> {
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todo!();
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pub fn for_each<F: FnMut(&mut Pixel)>(&mut self, func: F) {
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//TODO check pos ?
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self.texture.for_each_in_area(func, self.texture_offset, self.texture_size);
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}
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}
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@ -85,7 +138,7 @@ impl Sprite for TextureSprite {
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}
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fn render_data(&self) -> RenderData {
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RenderData::Texture (&self.texture.gpu_texture())
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RenderData::Texture ((&self.mesh, &self.texture.gpu_texture()))
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}
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}
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@ -42,9 +42,9 @@ impl GpuTexture {
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let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
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let sampler = device.create_sampler(
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&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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address_mode_u: wgpu::AddressMode::Repeat,
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address_mode_v: wgpu::AddressMode::Repeat,
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address_mode_w: wgpu::AddressMode::Repeat,
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mag_filter: wgpu::FilterMode::Linear,
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min_filter: wgpu::FilterMode::Nearest,
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mipmap_filter: wgpu::FilterMode::Nearest,
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@ -78,14 +78,6 @@ impl GpuTexture {
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}
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}
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pub fn bind_group(&self) -> &wgpu::BindGroup {
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&self.bind_group
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}
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pub fn is_synced(&self) -> bool {
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self.is_synced
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}
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pub fn update(&mut self, queue: &wgpu::Queue) {
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queue.write_texture(
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@ -123,21 +115,47 @@ impl Texture {
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}
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}
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pub fn set_pixel(&mut self, _pos: Position, _pix: Pixel) {
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todo!();
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pub fn set_pixel(&mut self, pos: Position, pix: Pixel) {
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//TODO check pos ?
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let mut gpu_texture = self.gpu_texture.borrow_mut();
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let width = gpu_texture.size.w;
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gpu_texture.buffer[(pos.x + pos.y*width) as usize] = pix;
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gpu_texture.is_synced = false;
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}
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||||
|
||||
pub fn iter(&self) -> Iter<'_, Pixel> {
|
||||
todo!();
|
||||
pub fn for_each<F: FnMut(&mut Pixel)>(&mut self, mut func: F) {
|
||||
|
||||
let mut gpu_texture = self.gpu_texture.borrow_mut();
|
||||
for pix in &mut gpu_texture.buffer {
|
||||
func(pix);
|
||||
}
|
||||
gpu_texture.is_synced = false;
|
||||
}
|
||||
|
||||
pub fn iter_mut(&mut self) -> IterMut<'_, Pixel> {
|
||||
todo!();
|
||||
pub fn for_each_in_area<F: FnMut(&mut Pixel)>(&mut self,
|
||||
mut func: F,
|
||||
offset: Position,
|
||||
size: Size)
|
||||
{
|
||||
//TODO check offset and pos ?
|
||||
let mut gpu_texture = self.gpu_texture.borrow_mut();
|
||||
let width = gpu_texture.size.w;
|
||||
for x in offset.x..(offset.x + size.w) {
|
||||
for y in offset.y..(offset.y + size.h) {
|
||||
func(&mut gpu_texture.buffer[(x + y*width) as usize]);
|
||||
}
|
||||
}
|
||||
gpu_texture.is_synced = false;
|
||||
}
|
||||
|
||||
pub fn gpu_texture(&self) -> &Rc<RefCell<GpuTexture>> {
|
||||
//TODO improve that
|
||||
&self.gpu_texture
|
||||
}
|
||||
|
||||
pub fn get_size(&self) -> Size {
|
||||
self.gpu_texture.borrow().size
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
15
src/utils.rs
15
src/utils.rs
@ -14,7 +14,7 @@ pub struct Position {
|
||||
|
||||
impl Position {
|
||||
|
||||
pub fn default() -> Self {
|
||||
pub fn origin() -> Self {
|
||||
Position {
|
||||
x: 0,
|
||||
y: 0,
|
||||
@ -29,6 +29,17 @@ impl From<Position> for Vector3<f32> {
|
||||
}
|
||||
}
|
||||
|
||||
impl std::ops::Add for Position {
|
||||
type Output = Self;
|
||||
|
||||
fn add(self, rhs: Self) -> Self::Output {
|
||||
Position {
|
||||
x: self.x + rhs.x,
|
||||
y: self.y + rhs.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//--Size struct-------------------------------------------------------------------------------------
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct Size {
|
||||
@ -80,7 +91,7 @@ pub struct Rgba {
|
||||
|
||||
#[derive(Copy, Clone, bytemuck::Zeroable)]
|
||||
pub union Pixel {
|
||||
flat: u32,
|
||||
pub flat: u32,
|
||||
rgba: Rgba,
|
||||
}
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user