Merge pull request 'cpu_text_sprite' (#1) from cpu_text_sprite into master
Reviewed-on: https://git.steins7.ovh/Steins7/canvas/pulls/1
This commit is contained in:
commit
92e5ff1082
3
.gitignore
vendored
3
.gitignore
vendored
@ -1,3 +1,6 @@
|
||||
/target
|
||||
*.log
|
||||
*.bkp
|
||||
*.perf
|
||||
*.data
|
||||
*.html
|
||||
|
||||
30
Cargo.lock
generated
30
Cargo.lock
generated
@ -147,6 +147,7 @@ dependencies = [
|
||||
"cgmath",
|
||||
"chrono",
|
||||
"fern",
|
||||
"fontdue",
|
||||
"image",
|
||||
"log",
|
||||
"pollster",
|
||||
@ -504,6 +505,16 @@ version = "1.0.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3f9eec918d3f24069decb9af1554cad7c880e2da24a9afd88aca000531ab82c1"
|
||||
|
||||
[[package]]
|
||||
name = "fontdue"
|
||||
version = "0.7.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6a62391ecb864cf12ed06b2af4eda2e609b97657950d6a8f06841b17726ab253"
|
||||
dependencies = [
|
||||
"hashbrown 0.11.2",
|
||||
"ttf-parser",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "foreign-types"
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||||
version = "0.3.2"
|
||||
@ -578,7 +589,7 @@ checksum = "0b0c02e1ba0bdb14e965058ca34e09c020f8e507a760df1121728e0aef68d57a"
|
||||
dependencies = [
|
||||
"bitflags",
|
||||
"gpu-descriptor-types",
|
||||
"hashbrown",
|
||||
"hashbrown 0.12.3",
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||||
]
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||||
|
||||
[[package]]
|
||||
@ -590,6 +601,15 @@ dependencies = [
|
||||
"bitflags",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "hashbrown"
|
||||
version = "0.11.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ab5ef0d4909ef3724cc8cce6ccc8572c5c817592e9285f5464f8e86f8bd3726e"
|
||||
dependencies = [
|
||||
"ahash",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "hashbrown"
|
||||
version = "0.12.3"
|
||||
@ -666,7 +686,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "10a35a97730320ffe8e2d410b5d3b69279b98d2c14bdb8b70ea89ecf7888d41e"
|
||||
dependencies = [
|
||||
"autocfg",
|
||||
"hashbrown",
|
||||
"hashbrown 0.12.3",
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||||
]
|
||||
|
||||
[[package]]
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||||
@ -1319,6 +1339,12 @@ dependencies = [
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||||
"serde",
|
||||
]
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||||
|
||||
[[package]]
|
||||
name = "ttf-parser"
|
||||
version = "0.15.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7b3e06c9b9d80ed6b745c7159c40b311ad2916abb34a49e9be2653b90db0d8dd"
|
||||
|
||||
[[package]]
|
||||
name = "unicode-ident"
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||||
version = "1.0.5"
|
||||
|
||||
@ -13,6 +13,7 @@ fern = { version = "^0.6.1", features = ["colored"] }
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bitflags = "^1.3.2"
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cgmath = { version = "^0.18.0", features = ["bytemuck"] }
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pollster = "^0.2.5"
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fontdue = "0.7.2"
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|
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# surface creation
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winit = "^0.26.1"
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@ -33,3 +34,6 @@ features = ["png", "jpeg"]
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[patch.crates-io]
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cgmath = { path = "cgmath" }
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||||
|
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[profile.release]
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debug = 1
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|
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|
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BIN
assets/DejaVuSansMono.ttf
Normal file
BIN
assets/DejaVuSansMono.ttf
Normal file
Binary file not shown.
@ -28,7 +28,7 @@ pub trait Application<S> {
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//--Canvas struct-----------------------------------------------------------------------------------
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pub struct Canvas {
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default_texture: TextureHandle,
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clear_color: Pixel,
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clear_color: Color,
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renderer: WgpuRenderer,
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}
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@ -80,8 +80,14 @@ impl Canvas {
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)
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}
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pub fn create_text_sprite(&mut self, _size: Size, _scale: f32) -> TextSprite {
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unimplemented!();
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pub fn create_text_sprite(&mut self, text: &'static str, size: Size, text_size: f32)
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-> TextSprite {
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TextSprite::new(
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text,
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size,
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text_size,
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&self.renderer,
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)
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}
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pub fn create_shape_sprite(&mut self) -> ShapeSprite {
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@ -143,7 +149,7 @@ impl Canvas {
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sprite.render(&mut self.renderer);
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}
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pub fn set_clear_color(&mut self, color: Pixel) {
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pub fn set_clear_color(&mut self, color: Color) {
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self.clear_color = color;
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}
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@ -106,7 +106,7 @@ mod tests {
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message
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))
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})
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.level(log::LevelFilter::Trace)
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.level(log::LevelFilter::Debug)
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.chain(std::io::stdout())
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.chain(fern::log_file("output.log")?)
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.apply()?;
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71
src/main.rs
71
src/main.rs
@ -5,7 +5,7 @@ use canvas::{
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Application,
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Canvas,
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texture::TextureHandle,
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sprite::TextureSprite,
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sprite::{TextureSprite, TextSprite},
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utils::Position,
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};
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@ -40,10 +40,13 @@ struct ExampleState {
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pub texture: TextureHandle,
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pub tex_sprite: TextureSprite,
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pub sub_sprite: TextureSprite,
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pub sub_sprite2: TextureSprite,
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pub txt_sprite: TextSprite,
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pub last_instant: Instant,
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pub last_offset: u32,
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pub last_pos: Position,
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pub last_rot: f32,
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pub frame_counter: u8,
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}
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struct ExampleApp {}
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@ -51,16 +54,35 @@ struct ExampleApp {}
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impl Application<ExampleState> for ExampleApp {
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fn init(canvas: &mut Canvas) -> Result<ExampleState, &'static str> {
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use canvas::utils::Size;
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use canvas::{
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utils::{Size, Color},
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sprite::{Sprite, Center},
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};
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//// 20 x 20 sprite of a picture
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let texture = canvas.create_texture_from_file("assets/camel.jpg", None, None, None)
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.unwrap();
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let mut tex_sprite = canvas.create_texture_sprite(Size {w: 1280, h: 720});
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tex_sprite.set_texture(texture.clone(), Some(Position {x: 0, y: 0}), 1.0);
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tex_sprite.set_center(Center::BotLeft);
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tex_sprite.set_position(Position {x: 0, y: 0});
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let mut sub_sprite = canvas.create_texture_sprite(Size {w: 200, h: 200});
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sub_sprite.set_texture(texture.clone(), Some(Position {x: 350, y: 0}), 1.0);
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let mut sub_sprite = canvas.create_texture_sprite(Size {w: 100, h: 100});
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sub_sprite.set_texture(texture.clone(), Some(Position {x: 0, y: 0}), 1.0);
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sub_sprite.set_position(Position {x: 100, y: 100});
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sub_sprite.set_scale(2.0);
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let mut sub_sprite2 = canvas.create_texture_sprite(Size {w: 200, h: 200});
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sub_sprite2.set_texture(texture.clone(), Some(Position {x: 100, y: 0}), 1.0);
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sub_sprite2.set_center(Center::Custom(Position {x:100, y:100}));
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sub_sprite2.set_rotation(0.0);
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sub_sprite2.set_position(Position {x: 100, y: 100});
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let mut txt_sprite = canvas.create_text_sprite("00", Size {w: 100, h: 100}, 22.0);
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txt_sprite.set_center(Center::BotLeft);
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txt_sprite.set_position(Position {x:100, y:100});
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txt_sprite.set_bg_color(Color::WHITE);
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txt_sprite.set_scale(1.0);
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canvas.clear();
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canvas.update();
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@ -71,32 +93,54 @@ impl Application<ExampleState> for ExampleApp {
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texture,
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tex_sprite,
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sub_sprite,
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sub_sprite2,
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txt_sprite,
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last_instant,
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last_offset: 0,
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last_pos: Position::origin(),
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last_pos: Position {x: 0, y: 0},
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last_rot: 0.0,
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frame_counter: 0,
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})
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}
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fn tick(state: &mut ExampleState, canvas: &mut Canvas) -> Result<(), &'static str> {
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use canvas::sprite::Sprite;
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use canvas::{
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sprite::Sprite,
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utils::Color,
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};
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let now = Instant::now();
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let elapsed = now.duration_since(state.last_instant).as_millis();
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state.last_instant = now;
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debug!("frame time: {}ms", elapsed);
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state.frame_counter += 1;
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if state.frame_counter >= 60 {
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state.frame_counter = 0;
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state.txt_sprite.set_text(&format!("{}", elapsed));
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state.txt_sprite.set_text_size(elapsed as f32);
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}
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match state.frame_counter {
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0 => state.txt_sprite.set_fg_color(Color::RED),
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20 => state.txt_sprite.set_fg_color(Color::BLUE),
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40 => state.txt_sprite.set_fg_color(Color::GREEN),
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_ => (),
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}
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//state.sub_sprite.for_each(|pix| unsafe {pix.flat = pix.flat.wrapping_add(1);});
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state.last_offset += 1;
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state.last_pos.y += 1;
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// state.last_offset += 1;
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//state.last_pos.x += 1;
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//state.last_pos.y += 1;
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state.last_rot += 1.0;
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debug!("{:#?}", state.last_pos);
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state.tex_sprite.set_texture(state.texture.clone(), None, state.last_rot/100.0);
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state.sub_sprite.set_texture(state.texture.clone(),
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Some(Position {x: state.last_offset, y: 0}), 1.0);
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state.sub_sprite.set_position(state.last_pos);
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// state.sub_sprite.set_texture(state.texture.clone(),
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// Some(Position {x: state.last_offset, y: 0}), 1.0);
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// state.sub_sprite.set_position(state.last_pos);
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// state.sub_sprite2.set_position(state.last_pos);
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state.sub_sprite.set_rotation(state.last_rot);
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state.sub_sprite2.set_rotation(state.last_rot + 45.0);
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// state.txt_sprite.set_rotation(state.last_rot);
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//state.sub_sprite.set_scale(state.last_rot/1000.0);
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// inputs
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@ -108,6 +152,7 @@ impl Application<ExampleState> for ExampleApp {
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// unimplemented!();
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||||
//}
|
||||
//
|
||||
//
|
||||
//match canvas.get_key_presses() {
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||||
// Key::A => unimplemented!(),
|
||||
// _ => (),
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@ -156,6 +201,8 @@ impl Application<ExampleState> for ExampleApp {
|
||||
|
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canvas.draw(&mut state.tex_sprite);
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canvas.draw(&mut state.sub_sprite);
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canvas.draw(&mut state.sub_sprite2);
|
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canvas.draw(&mut state.txt_sprite);
|
||||
canvas.update();
|
||||
|
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Ok(())
|
||||
|
||||
@ -4,7 +4,7 @@ use log::{debug, error, info, trace, warn};
|
||||
use raw_window_handle::HasRawWindowHandle;
|
||||
use wgpu;
|
||||
|
||||
use crate::utils::{Pixel, Size};
|
||||
use crate::utils::{Color, Size};
|
||||
|
||||
pub mod utils;
|
||||
|
||||
@ -96,7 +96,11 @@ impl WgpuRenderer {
|
||||
})
|
||||
}
|
||||
|
||||
pub fn clear(&mut self, color: Pixel) {
|
||||
pub fn get_surface_size(&self) -> Size {
|
||||
self.surface_size
|
||||
}
|
||||
|
||||
pub fn clear(&mut self, color: Color) {
|
||||
|
||||
let view = self.create_texture_view();
|
||||
let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
@ -221,16 +225,23 @@ impl WgpuRenderer {
|
||||
|
||||
//--Renderer struct utils---------------------------------------------------------------------------
|
||||
|
||||
impl From<Pixel> for wgpu::Color {
|
||||
//impl From<Pixel> for wgpu::Color {
|
||||
//
|
||||
// fn from(value: Pixel) -> Self {
|
||||
// Self {
|
||||
// r: f64::from(value.r) / 255.0,
|
||||
// g: f64::from(value.g) / 255.0,
|
||||
// b: f64::from(value.b) / 255.0,
|
||||
// a: f64::from(value.a) / 255.0,
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
fn from(pix: Pixel) -> Self {
|
||||
let rgba = pix.to_rgba();
|
||||
Self {
|
||||
r: (rgba.r as f64) / 255.0,
|
||||
g: (rgba.g as f64) / 255.0,
|
||||
b: (rgba.b as f64) / 255.0,
|
||||
a: (rgba.a as f64) / 255.0,
|
||||
}
|
||||
}
|
||||
impl From<Color> for wgpu::Color {
|
||||
|
||||
fn from(value: Color) -> Self {
|
||||
value.into_wgpu_color()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -16,8 +16,10 @@ pub const MATRIX_SIZE: usize = 48;//std::mem::size_of::<Matrix3<f32>>();
|
||||
//--ModelMatrix struct------------------------------------------------------------------------------
|
||||
pub struct ModelMatrix {
|
||||
position: Position,
|
||||
center: Position,
|
||||
rotation: Deg<f32>,
|
||||
scale: f32,
|
||||
aspect_matrix: Matrix3<f32>,
|
||||
|
||||
uniform: Uniform<MATRIX_SIZE>,
|
||||
is_synced: bool,
|
||||
@ -26,19 +28,27 @@ pub struct ModelMatrix {
|
||||
impl ModelMatrix {
|
||||
|
||||
pub fn new(renderer: &WgpuRenderer,
|
||||
pos: Position,
|
||||
rot: f32,
|
||||
position: Position,
|
||||
rotation: f32,
|
||||
scale: f32)
|
||||
-> Self
|
||||
{
|
||||
let surface_size: Vector2<f32> = renderer.get_surface_size().into();
|
||||
//A factor 2 is used since the gpu coords go from -1.0 to 1.0 while the engine coords only
|
||||
//go from 0 to 1
|
||||
let aspect_matrix = Matrix3::from_nonuniform_scale(2.0 / surface_size.x,
|
||||
2.0 / surface_size.y)
|
||||
* Matrix3::from_translation(-surface_size / 2.0);
|
||||
|
||||
Self {
|
||||
position: pos,
|
||||
rotation: Deg (rot),
|
||||
scale,
|
||||
Self {
|
||||
position,
|
||||
center: Position::origin(),
|
||||
rotation: Deg(rotation),
|
||||
scale,
|
||||
aspect_matrix,
|
||||
|
||||
uniform: Uniform::create(renderer, &renderer.matrix_layout),
|
||||
is_synced: false,
|
||||
uniform: Uniform::create(renderer, &renderer.matrix_layout),
|
||||
is_synced: false,
|
||||
}
|
||||
}
|
||||
|
||||
@ -46,13 +56,8 @@ impl ModelMatrix {
|
||||
Self::new(renderer, Position::origin(), 0.0, 1.0)
|
||||
}
|
||||
|
||||
pub fn set_position(&mut self, pos: Position) {
|
||||
self.position = pos;
|
||||
self.is_synced = false;
|
||||
}
|
||||
|
||||
pub fn set_rotation(&mut self, rot: f32) {
|
||||
self.rotation = Deg (rot);
|
||||
pub fn set_position(&mut self, position: Position) {
|
||||
self.position = position;
|
||||
self.is_synced = false;
|
||||
}
|
||||
|
||||
@ -61,22 +66,37 @@ impl ModelMatrix {
|
||||
self.is_synced = false;
|
||||
}
|
||||
|
||||
pub fn set_rotation(&mut self, rotation: f32) {
|
||||
self.rotation = Deg(rotation);
|
||||
self.is_synced = false;
|
||||
}
|
||||
|
||||
pub fn set_center(&mut self, center: Position) {
|
||||
self.center = center;
|
||||
self.is_synced = false;
|
||||
}
|
||||
|
||||
pub fn get_uniform(&mut self) -> &mut Uniform<MATRIX_SIZE> {
|
||||
use cgmath::{Basis3, Rotation3};
|
||||
|
||||
if self.is_synced == false {
|
||||
|
||||
let pos_vec = Vector2 {
|
||||
x: self.position.x as f32,
|
||||
y: self.position.y as f32,
|
||||
};
|
||||
let rotation_mat = Matrix3::from(Basis3::from_angle_z(self.rotation));
|
||||
let scale_mat = Matrix3::from_scale(self.scale);
|
||||
let translation_mat = Matrix3::from_translation(pos_vec);
|
||||
let aspect_mat = Matrix3::from_nonuniform_scale(1.0/1280.0, 1.0/720.0);
|
||||
let position = Matrix3::from_translation(self.position.into());
|
||||
let scale = Matrix3::from_scale(self.scale);
|
||||
let center = Matrix3::from_translation((self.center * -1.0).into());
|
||||
let rotation = Matrix3::from(Basis3::from_angle_z(self.rotation));
|
||||
|
||||
//to be read in reverse: scale is applied first, then the center offset is applied in
|
||||
//reverse, so that it lines up with the world's origin. The rotation is then applied
|
||||
//around the world's origin (and ence, the center). FInally, the translation is applied
|
||||
//before the aspect matrix can move use from window-space (w x h) to normalized space
|
||||
//(-1.0 to 1.0)
|
||||
let matrix = self.aspect_matrix * position * rotation * center * scale;
|
||||
|
||||
let matrix = aspect_mat * translation_mat * rotation_mat * scale_mat;
|
||||
let mat_bytes: [u8; 36] = bytemuck::bytes_of(&matrix).try_into().unwrap();
|
||||
|
||||
//wgsl uses 16 bytes-aligned matrixes, but ours is 12 bytes-aligned. Fix that by adding
|
||||
//4 paddings bytes after each 12 bytes
|
||||
let mut bytes = [0; 48];
|
||||
for i in 0..12 {
|
||||
bytes[i] = mat_bytes[i];
|
||||
|
||||
@ -123,7 +123,8 @@ where
|
||||
}
|
||||
);
|
||||
|
||||
let index_buffer = device.create_buffer( &wgpu_types::BufferDescriptor {
|
||||
let index_buffer = device.create_buffer(
|
||||
&wgpu_types::BufferDescriptor {
|
||||
label: Some("Index Buffer"),
|
||||
size: (I_NB * size_of::<u16>()) as u64,
|
||||
usage: Usages::INDEX | Usages::COPY_DST,
|
||||
|
||||
@ -19,6 +19,16 @@ use crate::{
|
||||
|
||||
//--External imports--------------------------------------------------------------------------------
|
||||
|
||||
//--Center enum-------------------------------------------------------------------------------------
|
||||
pub enum Center {
|
||||
Geometric,
|
||||
TopLeft,
|
||||
TopRight,
|
||||
BotLeft,
|
||||
BotRight,
|
||||
Custom(Position),
|
||||
}
|
||||
|
||||
//--Sprite trait------------------------------------------------------------------------------------
|
||||
|
||||
/// The interface for everything that can be rendered by the engine.
|
||||
@ -27,19 +37,22 @@ use crate::{
|
||||
/// well as the unique function necessary for it to be rendered
|
||||
pub trait Sprite {
|
||||
|
||||
/// Set the position of the [Sprite] on the screen
|
||||
fn set_position(&mut self, pos: Position);
|
||||
/// Sets the position of the [`Sprite`] on the screen
|
||||
fn set_position(&mut self, position: Position);
|
||||
|
||||
/// Set the rotation of the [Sprite] on the screen
|
||||
fn set_rotation(&mut self, rot: f32);
|
||||
/// Sets the center of the [`Sprite`] for rotations as well as translations
|
||||
fn set_center(&mut self, center: Center);
|
||||
|
||||
/// Set the alpha of the [Sprite] on the screen
|
||||
/// Sets the rotation of the [`Sprite`] on the screen
|
||||
fn set_rotation(&mut self, rotation: f32);
|
||||
|
||||
/// Sets the alpha of the [`Sprite`] on the screen
|
||||
fn set_alpha(&mut self, alpha: u8);
|
||||
|
||||
/// Set the scale of the [Sprite] on the screen
|
||||
/// Sets the scale of the [`Sprite`] on the screen
|
||||
fn set_scale(&mut self, scale: f32);
|
||||
|
||||
/// Renders the [Sprite] using the given rendering context
|
||||
/// Renders the [`Sprite`] using the given rendering context
|
||||
fn render(&mut self, renderer: &mut WgpuRenderer);
|
||||
}
|
||||
|
||||
|
||||
@ -14,12 +14,12 @@ struct VertexOutput {
|
||||
var<uniform> model_matrix: mat3x3<f32>;
|
||||
|
||||
@vertex
|
||||
fn vs_main(model: VertexInput) -> VertexOutput {
|
||||
fn vs_main(vertex: VertexInput) -> VertexOutput {
|
||||
|
||||
var out: VertexOutput;
|
||||
out.tex_coords = model.tex_coords;
|
||||
out.clip_position
|
||||
= vec4<f32>(model_matrix * vec3<f32>(model.position, 1.0), 1.0);
|
||||
out.tex_coords = vertex.tex_coords;
|
||||
out.clip_position
|
||||
= vec4<f32>(model_matrix * vec3<f32>(vertex.position, 1.0), 1.0);
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
@ -5,7 +5,7 @@ use log::{debug, error, info, trace, warn};
|
||||
|
||||
use crate::{
|
||||
renderer::WgpuRenderer,
|
||||
sprite::Sprite,
|
||||
sprite::{Sprite, Center},
|
||||
shape::Shape,
|
||||
utils::{Pixel, Position, Size},
|
||||
};
|
||||
@ -35,11 +35,15 @@ impl ShapeSprite {
|
||||
|
||||
impl Sprite for ShapeSprite {
|
||||
|
||||
fn set_position(&mut self, _pos: Position) {
|
||||
fn set_position(&mut self, _position: Position) {
|
||||
todo!();
|
||||
}
|
||||
|
||||
fn set_rotation(&mut self, _rot: f32) {
|
||||
fn set_center(&mut self, _center: Center) {
|
||||
todo!();
|
||||
}
|
||||
|
||||
fn set_rotation(&mut self, _rotation: f32) {
|
||||
todo!();
|
||||
}
|
||||
|
||||
|
||||
@ -5,53 +5,168 @@ use log::{debug, error, info, trace, warn};
|
||||
|
||||
use crate::{
|
||||
renderer::WgpuRenderer,
|
||||
sprite::Sprite,
|
||||
utils::{Pixel, Position, Size},
|
||||
sprite::{Sprite, Center},
|
||||
utils::{Pixel, Color, Position, Size},
|
||||
};
|
||||
use super::TextureSprite;
|
||||
|
||||
//--External imports--------------------------------------------------------------------------------
|
||||
|
||||
use cgmath::Matrix4;
|
||||
|
||||
//--TextSprite struct-------------------------------------------------------------------------------
|
||||
#[allow(dead_code)]
|
||||
pub struct TextSprite {
|
||||
matrix: Matrix4<f32>,
|
||||
size: Size,
|
||||
text: &'static str, //TODO: temporary
|
||||
texture_sprite: TextureSprite,
|
||||
|
||||
text: String,
|
||||
text_size: f32,
|
||||
fg_color: Color,
|
||||
bg_color: Color,
|
||||
|
||||
font: fontdue::Font,
|
||||
layout: fontdue::layout::Layout,
|
||||
text_generation_needed: bool,
|
||||
}
|
||||
|
||||
impl TextSprite {
|
||||
|
||||
pub fn set_text(&mut self, _text: &'static str) {
|
||||
todo!();
|
||||
pub fn new(text: &'static str, size: Size, text_size: f32, renderer: &WgpuRenderer) -> Self {
|
||||
use crate::{
|
||||
renderer::Texture,
|
||||
texture::TextureHandle,
|
||||
};
|
||||
use fontdue::layout::{CoordinateSystem, Layout, TextStyle};
|
||||
|
||||
let font = Self::configure_font(text_size);
|
||||
let mut layout = Layout::new(CoordinateSystem::PositiveYDown);
|
||||
|
||||
//configure text layout to fit sprite size, keep default settings
|
||||
layout.append(&[&font], &TextStyle::new(text, text_size, 0));
|
||||
|
||||
//draw text to the texture
|
||||
let raw_texture : Vec::<Pixel>
|
||||
= vec![Color::NONE.into(); (size.h * size.w).try_into().unwrap()];
|
||||
|
||||
//create the texture
|
||||
let texture = Texture::create(renderer, bytemuck::cast_slice(&raw_texture), size);
|
||||
let texture_handle = TextureHandle::from_texture(texture);
|
||||
|
||||
let texture_sprite = TextureSprite::new(texture_handle, size, &renderer);
|
||||
|
||||
Self {
|
||||
texture_sprite,
|
||||
text: text.to_string(),
|
||||
text_size,
|
||||
fg_color: Color::BLACK,
|
||||
bg_color: Color::NONE,
|
||||
font,
|
||||
layout,
|
||||
text_generation_needed: true,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_color(&mut self, _color: Pixel) {
|
||||
todo!();
|
||||
pub fn set_text(&mut self, text: &str) {
|
||||
self.text = text.to_string();
|
||||
self.text_generation_needed = true;
|
||||
}
|
||||
|
||||
pub fn set_text_size(&mut self, text_size: f32) {
|
||||
self.text_size = text_size;
|
||||
self.text_generation_needed = true;
|
||||
}
|
||||
|
||||
pub fn set_fg_color(&mut self, color: Color) {
|
||||
if self.fg_color != color {
|
||||
self.fg_color = color;
|
||||
self.text_generation_needed = true;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_bg_color(&mut self, color: Color) {
|
||||
if self.bg_color != color {
|
||||
self.bg_color = color;
|
||||
self.text_generation_needed = true;
|
||||
}
|
||||
}
|
||||
|
||||
fn generate_text(&mut self) {
|
||||
|
||||
self.layout.clear();
|
||||
self.layout.append(&[&self.font],
|
||||
&fontdue::layout::TextStyle::new(&self.text, self.text_size, 0));
|
||||
|
||||
let size = self.texture_sprite.get_size();
|
||||
self.texture_sprite.fill(self.bg_color.into());
|
||||
|
||||
//draw each glyph at the corresponding position on the texture
|
||||
for glyph in self.layout.glyphs() {
|
||||
let (_metrics, bitmap) = self.font.rasterize_config(glyph.key);
|
||||
|
||||
let glyph_x = glyph.x as usize;
|
||||
let glyph_y = glyph.y as usize;
|
||||
let size_w = size.w as usize;
|
||||
let size_h = size.h as usize;
|
||||
|
||||
//only try to draw a glyph if its origin fits in the texture
|
||||
if glyph_x < size_w && glyph_y < size_h {
|
||||
|
||||
//glyphs that do not fit on the texture are cropped at the edge of the latter
|
||||
for x in 0..std::cmp::min(glyph.width, size_w - glyph_x) {
|
||||
for y in 0..std::cmp::min(glyph.height, size_h - glyph_y) {
|
||||
|
||||
self.fg_color.set_alpha(bitmap[x + y * glyph.width]);
|
||||
|
||||
self.texture_sprite.set_pixel(
|
||||
Position {
|
||||
x: (glyph_x + x) as i32,
|
||||
y: (glyph_y + y) as i32,
|
||||
},
|
||||
|
||||
Color::alpha_blend(&self.fg_color, &self.bg_color).into()
|
||||
);
|
||||
} } } }
|
||||
}
|
||||
|
||||
fn configure_font(text_size: f32) -> fontdue::Font
|
||||
{
|
||||
let font = include_bytes!("../../assets/DejaVuSansMono.ttf");
|
||||
let settings = fontdue::FontSettings {
|
||||
scale: text_size,
|
||||
..fontdue::FontSettings::default()
|
||||
};
|
||||
fontdue::Font::from_bytes(&font[..], settings).unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
impl Sprite for TextSprite {
|
||||
|
||||
fn set_position(&mut self, _pos: Position) {
|
||||
todo!();
|
||||
fn set_position(&mut self, position: Position) {
|
||||
self.texture_sprite.set_position(position);
|
||||
}
|
||||
|
||||
fn set_rotation(&mut self, _rot: f32) {
|
||||
todo!();
|
||||
fn set_center(&mut self, center: Center) {
|
||||
self.texture_sprite.set_center(center);
|
||||
}
|
||||
|
||||
fn set_alpha(&mut self, _alpha: u8) {
|
||||
todo!();
|
||||
fn set_rotation(&mut self, rotation: f32) {
|
||||
self.texture_sprite.set_rotation(rotation);
|
||||
}
|
||||
|
||||
fn set_scale(&mut self, _scale: f32) {
|
||||
todo!();
|
||||
fn set_alpha(&mut self, alpha: u8) {
|
||||
self.texture_sprite.set_alpha(alpha);
|
||||
}
|
||||
|
||||
fn render(&mut self, _renderer: &mut WgpuRenderer) {
|
||||
todo!();
|
||||
fn set_scale(&mut self, scale: f32) {
|
||||
self.texture_sprite.set_scale(scale);
|
||||
}
|
||||
|
||||
fn render(&mut self, renderer: &mut WgpuRenderer) {
|
||||
|
||||
// generate text if any setting changed
|
||||
if self.text_generation_needed == true {
|
||||
self.generate_text();
|
||||
self.text_generation_needed = false;
|
||||
}
|
||||
|
||||
self.texture_sprite.render(renderer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -3,7 +3,7 @@ use log::{debug, error, info, trace, warn};
|
||||
|
||||
//--Internal imports--------------------------------------------------------------------------------
|
||||
|
||||
use super::Sprite;
|
||||
use super::{Sprite, Center};
|
||||
|
||||
use crate::{
|
||||
texture::TextureHandle,
|
||||
@ -91,11 +91,20 @@ impl TextureSprite {
|
||||
self.texture.for_each_in_area(func, self.offset, self.inner_size);
|
||||
}
|
||||
|
||||
pub fn fill(&mut self, pixel: Pixel) {
|
||||
self.texture.fill(pixel);
|
||||
}
|
||||
|
||||
pub fn get_size(&self) -> Size {
|
||||
self.texture.get_size()
|
||||
}
|
||||
|
||||
fn update_vertices(&mut self, renderer: &WgpuRenderer) {
|
||||
|
||||
debug!("Updating vertices...");
|
||||
let size = self.texture.get_size();
|
||||
|
||||
|
||||
// compute normalized coordinates
|
||||
let x_size = self.inner_size.w as f32 / size.w as f32 * self.scale;
|
||||
let y_size = self.inner_size.h as f32 / size.h as f32 * self.scale;
|
||||
@ -103,8 +112,10 @@ impl TextureSprite {
|
||||
let y_offset = self.offset.y as f32 / size.h as f32;
|
||||
|
||||
// compute mesh size
|
||||
let w = self.inner_size.w as f32;
|
||||
let h = self.inner_size.h as f32;
|
||||
|
||||
//divide by 2 since the quad's coords go from -0.5 to 0.5
|
||||
let w = self.inner_size.w as f32 / 2.0;
|
||||
let h = self.inner_size.h as f32 / 2.0;
|
||||
|
||||
let mesh = [
|
||||
TextureVertex {
|
||||
@ -133,12 +144,36 @@ impl TextureSprite {
|
||||
|
||||
impl Sprite for TextureSprite {
|
||||
|
||||
fn set_position(&mut self, pos: Position) {
|
||||
self.matrix.set_position(pos);
|
||||
fn set_position(&mut self, position: Position) {
|
||||
self.matrix.set_position(position);
|
||||
}
|
||||
|
||||
fn set_rotation(&mut self, rot: f32) {
|
||||
self.matrix.set_rotation(rot);
|
||||
fn set_center(&mut self, center: Center) {
|
||||
let center_pos = match center {
|
||||
Center::Geometric => Position {x: 0, y: 0},
|
||||
Center::TopLeft => Position {
|
||||
x: -(self.inner_size.w as i32) / 2,
|
||||
y: (self.inner_size.h as i32) / 2
|
||||
},
|
||||
Center::TopRight => Position {
|
||||
x: (self.inner_size.w as i32) / 2,
|
||||
y: (self.inner_size.h as i32) / 2
|
||||
},
|
||||
Center::BotLeft => Position {
|
||||
x: -(self.inner_size.w as i32) / 2,
|
||||
y: -(self.inner_size.h as i32) / 2
|
||||
},
|
||||
Center::BotRight => Position {
|
||||
x: (self.inner_size.w as i32) / 2,
|
||||
y: -(self.inner_size.h as i32) / 2
|
||||
},
|
||||
Center::Custom(pos) => pos,
|
||||
};
|
||||
self.matrix.set_center(center_pos);
|
||||
}
|
||||
|
||||
fn set_rotation(&mut self, rotation: f32) {
|
||||
self.matrix.set_rotation(rotation);
|
||||
}
|
||||
|
||||
fn set_alpha(&mut self, _alpha: u8) {
|
||||
@ -235,7 +270,7 @@ fn initialize_pipeline(renderer: &WgpuRenderer) -> wgpu::RenderPipeline {
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: renderer.config.format,
|
||||
blend: Some(wgpu::BlendState::REPLACE),
|
||||
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
|
||||
@ -30,7 +30,7 @@ impl TextureHandle {
|
||||
|
||||
//TODO check pos ?
|
||||
let mut texture = self.texture.borrow_mut();
|
||||
let width = texture.size.w;
|
||||
let width = texture.size.w as i32;
|
||||
texture.buffer[(pos.x + pos.y*width) as usize] = pix;
|
||||
texture.is_synced = false;
|
||||
}
|
||||
@ -51,15 +51,21 @@ impl TextureHandle {
|
||||
{
|
||||
//TODO check offset and pos ?
|
||||
let mut texture = self.texture.borrow_mut();
|
||||
let width = texture.size.w;
|
||||
for x in offset.x..(offset.x + size.w) {
|
||||
for y in offset.y..(offset.y + size.h) {
|
||||
let width = texture.size.w as i32;
|
||||
for x in offset.x..(offset.x + size.w as i32) {
|
||||
for y in offset.y..(offset.y + size.h as i32) {
|
||||
func(&mut texture.buffer[(x + y*width) as usize]);
|
||||
}
|
||||
}
|
||||
texture.is_synced = false;
|
||||
}
|
||||
|
||||
pub fn fill (&mut self, pixel: Pixel) {
|
||||
let mut texture = self.texture.borrow_mut();
|
||||
texture.buffer.fill(pixel);
|
||||
texture.is_synced = false;
|
||||
}
|
||||
|
||||
pub fn texture(&self) -> &Rc<RefCell<Texture>> {
|
||||
//TODO improve that
|
||||
&self.texture
|
||||
@ -70,4 +76,3 @@ impl TextureHandle {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
162
src/utils.rs
162
src/utils.rs
@ -3,13 +3,13 @@ use log::{debug, error, info, trace, warn};
|
||||
|
||||
use winit;
|
||||
|
||||
use cgmath::Vector3;
|
||||
use cgmath::{Vector3, Vector2};
|
||||
|
||||
//--Position struct---------------------------------------------------------------------------------
|
||||
#[derive(Copy, Clone)]
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
pub struct Position {
|
||||
pub x: u32,
|
||||
pub y: u32,
|
||||
pub x: i32,
|
||||
pub y: i32,
|
||||
}
|
||||
|
||||
impl Position {
|
||||
@ -23,12 +23,19 @@ impl Position {
|
||||
}
|
||||
|
||||
impl From<Position> for Vector3<f32> {
|
||||
|
||||
|
||||
fn from(pos: Position) -> Self {
|
||||
Self::new(pos.x as f32, pos.y as f32, 0.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Position> for Vector2<f32> {
|
||||
|
||||
fn from(pos: Position) -> Self {
|
||||
Self::new(pos.x as f32, pos.y as f32)
|
||||
}
|
||||
}
|
||||
|
||||
impl std::ops::Add for Position {
|
||||
type Output = Self;
|
||||
|
||||
@ -40,6 +47,17 @@ impl std::ops::Add for Position {
|
||||
}
|
||||
}
|
||||
|
||||
impl std::ops::Mul<f32> for Position {
|
||||
type Output = Self;
|
||||
|
||||
fn mul(self, rhs: f32) -> Self::Output {
|
||||
Position {
|
||||
x: ((self.x as f32) * rhs) as i32,
|
||||
y: ((self.y as f32) * rhs) as i32,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//--Size struct-------------------------------------------------------------------------------------
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct Size {
|
||||
@ -52,7 +70,7 @@ impl From<Size> for winit::dpi::Size {
|
||||
fn from(size: Size) -> Self {
|
||||
winit::dpi::Size::Physical (
|
||||
winit::dpi::PhysicalSize {
|
||||
width: size.w,
|
||||
width: size.w,
|
||||
height: size.h,
|
||||
})
|
||||
}
|
||||
@ -79,48 +97,118 @@ impl From<winit::dpi::PhysicalSize<u32>> for Size {
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Size> for Vector2<f32> {
|
||||
|
||||
fn from(size: Size) -> Self {
|
||||
Self::new(size.w as f32, size.h as f32)
|
||||
}
|
||||
}
|
||||
|
||||
//--Pixel struct------------------------------------------------------------------------------------
|
||||
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
#[repr(C)]
|
||||
pub struct Rgba {
|
||||
pub r: u8,
|
||||
pub g: u8,
|
||||
pub b: u8,
|
||||
pub a: u8,
|
||||
#[repr(packed, C)]
|
||||
#[derive(Copy, Clone, PartialEq, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
pub struct Pixel {
|
||||
pub r: u8,
|
||||
pub g: u8,
|
||||
pub b: u8,
|
||||
pub a: u8,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, bytemuck::Zeroable)]
|
||||
pub union Pixel {
|
||||
pub flat: u32,
|
||||
rgba: Rgba,
|
||||
}
|
||||
impl From<Color> for Pixel {
|
||||
|
||||
unsafe impl bytemuck::Pod for Pixel {}
|
||||
fn from(value: Color) -> Self {
|
||||
value.into_pixel()
|
||||
}
|
||||
}
|
||||
|
||||
impl Pixel {
|
||||
|
||||
pub fn rgb(r: u8, g: u8, b: u8) -> Pixel {
|
||||
Pixel {
|
||||
rgba: Rgba{r, g, b, a: 255},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_rgba(&self) -> Rgba {
|
||||
unsafe { self.rgba }
|
||||
}
|
||||
pub const fn from_hex(hex: u32) -> Self {
|
||||
let bytes = hex.to_be_bytes();
|
||||
Self { r: bytes[0], g: bytes[1], b: bytes[2], a: bytes[3] }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//--Color values------------------------------------------------------------------------------------
|
||||
#[non_exhaustive]
|
||||
pub struct Color;
|
||||
|
||||
impl Color {
|
||||
pub const NONE: Pixel = Pixel {flat: 0x00000000};
|
||||
pub const WHITE: Pixel = Pixel {flat: 0xffffffff};
|
||||
pub const BLACK: Pixel = Pixel {flat: 0x000000ff};
|
||||
pub const RED: Pixel = Pixel {flat: 0xff0000ff};
|
||||
pub const GREEN: Pixel = Pixel {flat: 0x00ff00ff};
|
||||
pub const BLUE: Pixel = Pixel {flat: 0x0000ffff};
|
||||
#[derive(Copy, Clone, PartialEq)]
|
||||
pub struct Color {
|
||||
r: f32,
|
||||
g: f32,
|
||||
b: f32,
|
||||
a: f32,
|
||||
}
|
||||
|
||||
impl From<Pixel> for Color {
|
||||
|
||||
fn from(value: Pixel) -> Self {
|
||||
Self {
|
||||
r: f32::from(value.r) / 255.0,
|
||||
g: f32::from(value.g) / 255.0,
|
||||
b: f32::from(value.b) / 255.0,
|
||||
a: f32::from(value.a) / 255.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Color {
|
||||
|
||||
pub fn set_alpha(&mut self, a: u8) {
|
||||
self.a = f32::from(a) / 255.0;
|
||||
}
|
||||
|
||||
pub fn from_rgb(r: u8, g: u8, b: u8) -> Self {
|
||||
Pixel { r, g, b, a: 255 }.into()
|
||||
}
|
||||
|
||||
pub fn from_rgba(r: u8, g: u8, b: u8, a: u8) -> Self {
|
||||
Pixel { r, g, b, a }.into()
|
||||
}
|
||||
|
||||
pub fn from_hex(hex: u32) -> Self {
|
||||
Pixel::from_hex(hex).into()
|
||||
}
|
||||
|
||||
pub fn into_pixel(self) -> Pixel {
|
||||
//unsafe block is used here for "to_int_unchecked" since the struct's invariant garentees
|
||||
//that the values are within [0.0, 1.0], meaning we won't ever overflow an u8
|
||||
unsafe {
|
||||
Pixel {
|
||||
r: self.r.to_int_unchecked::<u8>() * 255,
|
||||
g: self.g.to_int_unchecked::<u8>() * 255,
|
||||
b: self.b.to_int_unchecked::<u8>() * 255,
|
||||
a: self.a.to_int_unchecked::<u8>() * 255,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn into_wgpu_color(self) -> wgpu::Color {
|
||||
wgpu::Color {
|
||||
r: f64::from(self.r),
|
||||
g: f64::from(self.g),
|
||||
b: f64::from(self.b),
|
||||
a: f64::from(self.a),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn alpha_blend(&self, other: &Self) -> Self {
|
||||
//apply alpha compisting's "over" operator, see
|
||||
//[https://en.wikipedia.org/wiki/Alpha_compositing] for more detail
|
||||
let a = self.a + other.a * (1.0 - self.a);
|
||||
Self {
|
||||
r: (self.r * self.a + other.r * other.a * (1.0 - self.a)) / a,
|
||||
g: (self.g * self.a + other.g * other.a * (1.0 - self.a)) / a,
|
||||
b: (self.b * self.a + other.b * other.a * (1.0 - self.a)) / a,
|
||||
a,
|
||||
}
|
||||
}
|
||||
|
||||
pub const NONE: Self = Self {r: 0.0, g: 0.0, b: 0.0, a: 0.0};
|
||||
pub const WHITE: Self = Self {r: 1.0, g: 1.0, b: 1.0, a: 1.0};
|
||||
pub const BLACK: Self = Self {r: 0.0, g: 0.0, b: 0.0, a: 1.0};
|
||||
pub const RED: Self = Self {r: 1.0, g: 0.0, b: 0.0, a: 1.0};
|
||||
pub const GREEN: Self = Self {r: 0.0, g: 1.0, b: 0.0, a: 1.0};
|
||||
pub const BLUE: Self = Self {r: 0.0, g: 0.0, b: 1.0, a: 1.0};
|
||||
}
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user