Merge pull request 'cpu_text_sprite' (#1) from cpu_text_sprite into master

Reviewed-on: https://git.steins7.ovh/Steins7/canvas/pulls/1
This commit is contained in:
Steins7 2024-03-02 14:45:49 +00:00
commit 92e5ff1082
17 changed files with 520 additions and 142 deletions

3
.gitignore vendored
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@ -1,3 +1,6 @@
/target
*.log
*.bkp
*.perf
*.data
*.html

30
Cargo.lock generated
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@ -147,6 +147,7 @@ dependencies = [
"cgmath",
"chrono",
"fern",
"fontdue",
"image",
"log",
"pollster",
@ -504,6 +505,16 @@ version = "1.0.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3f9eec918d3f24069decb9af1554cad7c880e2da24a9afd88aca000531ab82c1"
[[package]]
name = "fontdue"
version = "0.7.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6a62391ecb864cf12ed06b2af4eda2e609b97657950d6a8f06841b17726ab253"
dependencies = [
"hashbrown 0.11.2",
"ttf-parser",
]
[[package]]
name = "foreign-types"
version = "0.3.2"
@ -578,7 +589,7 @@ checksum = "0b0c02e1ba0bdb14e965058ca34e09c020f8e507a760df1121728e0aef68d57a"
dependencies = [
"bitflags",
"gpu-descriptor-types",
"hashbrown",
"hashbrown 0.12.3",
]
[[package]]
@ -590,6 +601,15 @@ dependencies = [
"bitflags",
]
[[package]]
name = "hashbrown"
version = "0.11.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ab5ef0d4909ef3724cc8cce6ccc8572c5c817592e9285f5464f8e86f8bd3726e"
dependencies = [
"ahash",
]
[[package]]
name = "hashbrown"
version = "0.12.3"
@ -666,7 +686,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "10a35a97730320ffe8e2d410b5d3b69279b98d2c14bdb8b70ea89ecf7888d41e"
dependencies = [
"autocfg",
"hashbrown",
"hashbrown 0.12.3",
]
[[package]]
@ -1319,6 +1339,12 @@ dependencies = [
"serde",
]
[[package]]
name = "ttf-parser"
version = "0.15.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7b3e06c9b9d80ed6b745c7159c40b311ad2916abb34a49e9be2653b90db0d8dd"
[[package]]
name = "unicode-ident"
version = "1.0.5"

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@ -13,6 +13,7 @@ fern = { version = "^0.6.1", features = ["colored"] }
bitflags = "^1.3.2"
cgmath = { version = "^0.18.0", features = ["bytemuck"] }
pollster = "^0.2.5"
fontdue = "0.7.2"
# surface creation
winit = "^0.26.1"
@ -33,3 +34,6 @@ features = ["png", "jpeg"]
[patch.crates-io]
cgmath = { path = "cgmath" }
[profile.release]
debug = 1

BIN
assets/DejaVuSansMono.ttf Normal file

Binary file not shown.

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@ -28,7 +28,7 @@ pub trait Application<S> {
//--Canvas struct-----------------------------------------------------------------------------------
pub struct Canvas {
default_texture: TextureHandle,
clear_color: Pixel,
clear_color: Color,
renderer: WgpuRenderer,
}
@ -80,8 +80,14 @@ impl Canvas {
)
}
pub fn create_text_sprite(&mut self, _size: Size, _scale: f32) -> TextSprite {
unimplemented!();
pub fn create_text_sprite(&mut self, text: &'static str, size: Size, text_size: f32)
-> TextSprite {
TextSprite::new(
text,
size,
text_size,
&self.renderer,
)
}
pub fn create_shape_sprite(&mut self) -> ShapeSprite {
@ -143,7 +149,7 @@ impl Canvas {
sprite.render(&mut self.renderer);
}
pub fn set_clear_color(&mut self, color: Pixel) {
pub fn set_clear_color(&mut self, color: Color) {
self.clear_color = color;
}

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@ -106,7 +106,7 @@ mod tests {
message
))
})
.level(log::LevelFilter::Trace)
.level(log::LevelFilter::Debug)
.chain(std::io::stdout())
.chain(fern::log_file("output.log")?)
.apply()?;

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@ -5,7 +5,7 @@ use canvas::{
Application,
Canvas,
texture::TextureHandle,
sprite::TextureSprite,
sprite::{TextureSprite, TextSprite},
utils::Position,
};
@ -40,10 +40,13 @@ struct ExampleState {
pub texture: TextureHandle,
pub tex_sprite: TextureSprite,
pub sub_sprite: TextureSprite,
pub sub_sprite2: TextureSprite,
pub txt_sprite: TextSprite,
pub last_instant: Instant,
pub last_offset: u32,
pub last_pos: Position,
pub last_rot: f32,
pub frame_counter: u8,
}
struct ExampleApp {}
@ -51,16 +54,35 @@ struct ExampleApp {}
impl Application<ExampleState> for ExampleApp {
fn init(canvas: &mut Canvas) -> Result<ExampleState, &'static str> {
use canvas::utils::Size;
use canvas::{
utils::{Size, Color},
sprite::{Sprite, Center},
};
//// 20 x 20 sprite of a picture
let texture = canvas.create_texture_from_file("assets/camel.jpg", None, None, None)
.unwrap();
let mut tex_sprite = canvas.create_texture_sprite(Size {w: 1280, h: 720});
tex_sprite.set_texture(texture.clone(), Some(Position {x: 0, y: 0}), 1.0);
tex_sprite.set_center(Center::BotLeft);
tex_sprite.set_position(Position {x: 0, y: 0});
let mut sub_sprite = canvas.create_texture_sprite(Size {w: 200, h: 200});
sub_sprite.set_texture(texture.clone(), Some(Position {x: 350, y: 0}), 1.0);
let mut sub_sprite = canvas.create_texture_sprite(Size {w: 100, h: 100});
sub_sprite.set_texture(texture.clone(), Some(Position {x: 0, y: 0}), 1.0);
sub_sprite.set_position(Position {x: 100, y: 100});
sub_sprite.set_scale(2.0);
let mut sub_sprite2 = canvas.create_texture_sprite(Size {w: 200, h: 200});
sub_sprite2.set_texture(texture.clone(), Some(Position {x: 100, y: 0}), 1.0);
sub_sprite2.set_center(Center::Custom(Position {x:100, y:100}));
sub_sprite2.set_rotation(0.0);
sub_sprite2.set_position(Position {x: 100, y: 100});
let mut txt_sprite = canvas.create_text_sprite("00", Size {w: 100, h: 100}, 22.0);
txt_sprite.set_center(Center::BotLeft);
txt_sprite.set_position(Position {x:100, y:100});
txt_sprite.set_bg_color(Color::WHITE);
txt_sprite.set_scale(1.0);
canvas.clear();
canvas.update();
@ -71,32 +93,54 @@ impl Application<ExampleState> for ExampleApp {
texture,
tex_sprite,
sub_sprite,
sub_sprite2,
txt_sprite,
last_instant,
last_offset: 0,
last_pos: Position::origin(),
last_pos: Position {x: 0, y: 0},
last_rot: 0.0,
frame_counter: 0,
})
}
fn tick(state: &mut ExampleState, canvas: &mut Canvas) -> Result<(), &'static str> {
use canvas::sprite::Sprite;
use canvas::{
sprite::Sprite,
utils::Color,
};
let now = Instant::now();
let elapsed = now.duration_since(state.last_instant).as_millis();
state.last_instant = now;
debug!("frame time: {}ms", elapsed);
state.frame_counter += 1;
if state.frame_counter >= 60 {
state.frame_counter = 0;
state.txt_sprite.set_text(&format!("{}", elapsed));
state.txt_sprite.set_text_size(elapsed as f32);
}
match state.frame_counter {
0 => state.txt_sprite.set_fg_color(Color::RED),
20 => state.txt_sprite.set_fg_color(Color::BLUE),
40 => state.txt_sprite.set_fg_color(Color::GREEN),
_ => (),
}
//state.sub_sprite.for_each(|pix| unsafe {pix.flat = pix.flat.wrapping_add(1);});
state.last_offset += 1;
state.last_pos.y += 1;
// state.last_offset += 1;
//state.last_pos.x += 1;
//state.last_pos.y += 1;
state.last_rot += 1.0;
debug!("{:#?}", state.last_pos);
state.tex_sprite.set_texture(state.texture.clone(), None, state.last_rot/100.0);
state.sub_sprite.set_texture(state.texture.clone(),
Some(Position {x: state.last_offset, y: 0}), 1.0);
state.sub_sprite.set_position(state.last_pos);
// state.sub_sprite.set_texture(state.texture.clone(),
// Some(Position {x: state.last_offset, y: 0}), 1.0);
// state.sub_sprite.set_position(state.last_pos);
// state.sub_sprite2.set_position(state.last_pos);
state.sub_sprite.set_rotation(state.last_rot);
state.sub_sprite2.set_rotation(state.last_rot + 45.0);
// state.txt_sprite.set_rotation(state.last_rot);
//state.sub_sprite.set_scale(state.last_rot/1000.0);
// inputs
@ -108,6 +152,7 @@ impl Application<ExampleState> for ExampleApp {
// unimplemented!();
//}
//
//
//match canvas.get_key_presses() {
// Key::A => unimplemented!(),
// _ => (),
@ -156,6 +201,8 @@ impl Application<ExampleState> for ExampleApp {
canvas.draw(&mut state.tex_sprite);
canvas.draw(&mut state.sub_sprite);
canvas.draw(&mut state.sub_sprite2);
canvas.draw(&mut state.txt_sprite);
canvas.update();
Ok(())

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@ -4,7 +4,7 @@ use log::{debug, error, info, trace, warn};
use raw_window_handle::HasRawWindowHandle;
use wgpu;
use crate::utils::{Pixel, Size};
use crate::utils::{Color, Size};
pub mod utils;
@ -96,7 +96,11 @@ impl WgpuRenderer {
})
}
pub fn clear(&mut self, color: Pixel) {
pub fn get_surface_size(&self) -> Size {
self.surface_size
}
pub fn clear(&mut self, color: Color) {
let view = self.create_texture_view();
let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
@ -221,16 +225,23 @@ impl WgpuRenderer {
//--Renderer struct utils---------------------------------------------------------------------------
impl From<Pixel> for wgpu::Color {
//impl From<Pixel> for wgpu::Color {
//
// fn from(value: Pixel) -> Self {
// Self {
// r: f64::from(value.r) / 255.0,
// g: f64::from(value.g) / 255.0,
// b: f64::from(value.b) / 255.0,
// a: f64::from(value.a) / 255.0,
// }
// }
//}
fn from(pix: Pixel) -> Self {
let rgba = pix.to_rgba();
Self {
r: (rgba.r as f64) / 255.0,
g: (rgba.g as f64) / 255.0,
b: (rgba.b as f64) / 255.0,
a: (rgba.a as f64) / 255.0,
}
}
impl From<Color> for wgpu::Color {
fn from(value: Color) -> Self {
value.into_wgpu_color()
}
}

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@ -16,8 +16,10 @@ pub const MATRIX_SIZE: usize = 48;//std::mem::size_of::<Matrix3<f32>>();
//--ModelMatrix struct------------------------------------------------------------------------------
pub struct ModelMatrix {
position: Position,
center: Position,
rotation: Deg<f32>,
scale: f32,
aspect_matrix: Matrix3<f32>,
uniform: Uniform<MATRIX_SIZE>,
is_synced: bool,
@ -26,19 +28,27 @@ pub struct ModelMatrix {
impl ModelMatrix {
pub fn new(renderer: &WgpuRenderer,
pos: Position,
rot: f32,
position: Position,
rotation: f32,
scale: f32)
-> Self
{
let surface_size: Vector2<f32> = renderer.get_surface_size().into();
//A factor 2 is used since the gpu coords go from -1.0 to 1.0 while the engine coords only
//go from 0 to 1
let aspect_matrix = Matrix3::from_nonuniform_scale(2.0 / surface_size.x,
2.0 / surface_size.y)
* Matrix3::from_translation(-surface_size / 2.0);
Self {
position: pos,
rotation: Deg (rot),
scale,
Self {
position,
center: Position::origin(),
rotation: Deg(rotation),
scale,
aspect_matrix,
uniform: Uniform::create(renderer, &renderer.matrix_layout),
is_synced: false,
uniform: Uniform::create(renderer, &renderer.matrix_layout),
is_synced: false,
}
}
@ -46,13 +56,8 @@ impl ModelMatrix {
Self::new(renderer, Position::origin(), 0.0, 1.0)
}
pub fn set_position(&mut self, pos: Position) {
self.position = pos;
self.is_synced = false;
}
pub fn set_rotation(&mut self, rot: f32) {
self.rotation = Deg (rot);
pub fn set_position(&mut self, position: Position) {
self.position = position;
self.is_synced = false;
}
@ -61,22 +66,37 @@ impl ModelMatrix {
self.is_synced = false;
}
pub fn set_rotation(&mut self, rotation: f32) {
self.rotation = Deg(rotation);
self.is_synced = false;
}
pub fn set_center(&mut self, center: Position) {
self.center = center;
self.is_synced = false;
}
pub fn get_uniform(&mut self) -> &mut Uniform<MATRIX_SIZE> {
use cgmath::{Basis3, Rotation3};
if self.is_synced == false {
let pos_vec = Vector2 {
x: self.position.x as f32,
y: self.position.y as f32,
};
let rotation_mat = Matrix3::from(Basis3::from_angle_z(self.rotation));
let scale_mat = Matrix3::from_scale(self.scale);
let translation_mat = Matrix3::from_translation(pos_vec);
let aspect_mat = Matrix3::from_nonuniform_scale(1.0/1280.0, 1.0/720.0);
let position = Matrix3::from_translation(self.position.into());
let scale = Matrix3::from_scale(self.scale);
let center = Matrix3::from_translation((self.center * -1.0).into());
let rotation = Matrix3::from(Basis3::from_angle_z(self.rotation));
//to be read in reverse: scale is applied first, then the center offset is applied in
//reverse, so that it lines up with the world's origin. The rotation is then applied
//around the world's origin (and ence, the center). FInally, the translation is applied
//before the aspect matrix can move use from window-space (w x h) to normalized space
//(-1.0 to 1.0)
let matrix = self.aspect_matrix * position * rotation * center * scale;
let matrix = aspect_mat * translation_mat * rotation_mat * scale_mat;
let mat_bytes: [u8; 36] = bytemuck::bytes_of(&matrix).try_into().unwrap();
//wgsl uses 16 bytes-aligned matrixes, but ours is 12 bytes-aligned. Fix that by adding
//4 paddings bytes after each 12 bytes
let mut bytes = [0; 48];
for i in 0..12 {
bytes[i] = mat_bytes[i];

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@ -123,7 +123,8 @@ where
}
);
let index_buffer = device.create_buffer( &wgpu_types::BufferDescriptor {
let index_buffer = device.create_buffer(
&wgpu_types::BufferDescriptor {
label: Some("Index Buffer"),
size: (I_NB * size_of::<u16>()) as u64,
usage: Usages::INDEX | Usages::COPY_DST,

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@ -19,6 +19,16 @@ use crate::{
//--External imports--------------------------------------------------------------------------------
//--Center enum-------------------------------------------------------------------------------------
pub enum Center {
Geometric,
TopLeft,
TopRight,
BotLeft,
BotRight,
Custom(Position),
}
//--Sprite trait------------------------------------------------------------------------------------
/// The interface for everything that can be rendered by the engine.
@ -27,19 +37,22 @@ use crate::{
/// well as the unique function necessary for it to be rendered
pub trait Sprite {
/// Set the position of the [Sprite] on the screen
fn set_position(&mut self, pos: Position);
/// Sets the position of the [`Sprite`] on the screen
fn set_position(&mut self, position: Position);
/// Set the rotation of the [Sprite] on the screen
fn set_rotation(&mut self, rot: f32);
/// Sets the center of the [`Sprite`] for rotations as well as translations
fn set_center(&mut self, center: Center);
/// Set the alpha of the [Sprite] on the screen
/// Sets the rotation of the [`Sprite`] on the screen
fn set_rotation(&mut self, rotation: f32);
/// Sets the alpha of the [`Sprite`] on the screen
fn set_alpha(&mut self, alpha: u8);
/// Set the scale of the [Sprite] on the screen
/// Sets the scale of the [`Sprite`] on the screen
fn set_scale(&mut self, scale: f32);
/// Renders the [Sprite] using the given rendering context
/// Renders the [`Sprite`] using the given rendering context
fn render(&mut self, renderer: &mut WgpuRenderer);
}

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@ -14,12 +14,12 @@ struct VertexOutput {
var<uniform> model_matrix: mat3x3<f32>;
@vertex
fn vs_main(model: VertexInput) -> VertexOutput {
fn vs_main(vertex: VertexInput) -> VertexOutput {
var out: VertexOutput;
out.tex_coords = model.tex_coords;
out.tex_coords = vertex.tex_coords;
out.clip_position
= vec4<f32>(model_matrix * vec3<f32>(model.position, 1.0), 1.0);
= vec4<f32>(model_matrix * vec3<f32>(vertex.position, 1.0), 1.0);
return out;
}

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@ -5,7 +5,7 @@ use log::{debug, error, info, trace, warn};
use crate::{
renderer::WgpuRenderer,
sprite::Sprite,
sprite::{Sprite, Center},
shape::Shape,
utils::{Pixel, Position, Size},
};
@ -35,11 +35,15 @@ impl ShapeSprite {
impl Sprite for ShapeSprite {
fn set_position(&mut self, _pos: Position) {
fn set_position(&mut self, _position: Position) {
todo!();
}
fn set_rotation(&mut self, _rot: f32) {
fn set_center(&mut self, _center: Center) {
todo!();
}
fn set_rotation(&mut self, _rotation: f32) {
todo!();
}

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@ -5,53 +5,168 @@ use log::{debug, error, info, trace, warn};
use crate::{
renderer::WgpuRenderer,
sprite::Sprite,
utils::{Pixel, Position, Size},
sprite::{Sprite, Center},
utils::{Pixel, Color, Position, Size},
};
use super::TextureSprite;
//--External imports--------------------------------------------------------------------------------
use cgmath::Matrix4;
//--TextSprite struct-------------------------------------------------------------------------------
#[allow(dead_code)]
pub struct TextSprite {
matrix: Matrix4<f32>,
size: Size,
text: &'static str, //TODO: temporary
texture_sprite: TextureSprite,
text: String,
text_size: f32,
fg_color: Color,
bg_color: Color,
font: fontdue::Font,
layout: fontdue::layout::Layout,
text_generation_needed: bool,
}
impl TextSprite {
pub fn set_text(&mut self, _text: &'static str) {
todo!();
pub fn new(text: &'static str, size: Size, text_size: f32, renderer: &WgpuRenderer) -> Self {
use crate::{
renderer::Texture,
texture::TextureHandle,
};
use fontdue::layout::{CoordinateSystem, Layout, TextStyle};
let font = Self::configure_font(text_size);
let mut layout = Layout::new(CoordinateSystem::PositiveYDown);
//configure text layout to fit sprite size, keep default settings
layout.append(&[&font], &TextStyle::new(text, text_size, 0));
//draw text to the texture
let raw_texture : Vec::<Pixel>
= vec![Color::NONE.into(); (size.h * size.w).try_into().unwrap()];
//create the texture
let texture = Texture::create(renderer, bytemuck::cast_slice(&raw_texture), size);
let texture_handle = TextureHandle::from_texture(texture);
let texture_sprite = TextureSprite::new(texture_handle, size, &renderer);
Self {
texture_sprite,
text: text.to_string(),
text_size,
fg_color: Color::BLACK,
bg_color: Color::NONE,
font,
layout,
text_generation_needed: true,
}
}
pub fn set_color(&mut self, _color: Pixel) {
todo!();
pub fn set_text(&mut self, text: &str) {
self.text = text.to_string();
self.text_generation_needed = true;
}
pub fn set_text_size(&mut self, text_size: f32) {
self.text_size = text_size;
self.text_generation_needed = true;
}
pub fn set_fg_color(&mut self, color: Color) {
if self.fg_color != color {
self.fg_color = color;
self.text_generation_needed = true;
}
}
pub fn set_bg_color(&mut self, color: Color) {
if self.bg_color != color {
self.bg_color = color;
self.text_generation_needed = true;
}
}
fn generate_text(&mut self) {
self.layout.clear();
self.layout.append(&[&self.font],
&fontdue::layout::TextStyle::new(&self.text, self.text_size, 0));
let size = self.texture_sprite.get_size();
self.texture_sprite.fill(self.bg_color.into());
//draw each glyph at the corresponding position on the texture
for glyph in self.layout.glyphs() {
let (_metrics, bitmap) = self.font.rasterize_config(glyph.key);
let glyph_x = glyph.x as usize;
let glyph_y = glyph.y as usize;
let size_w = size.w as usize;
let size_h = size.h as usize;
//only try to draw a glyph if its origin fits in the texture
if glyph_x < size_w && glyph_y < size_h {
//glyphs that do not fit on the texture are cropped at the edge of the latter
for x in 0..std::cmp::min(glyph.width, size_w - glyph_x) {
for y in 0..std::cmp::min(glyph.height, size_h - glyph_y) {
self.fg_color.set_alpha(bitmap[x + y * glyph.width]);
self.texture_sprite.set_pixel(
Position {
x: (glyph_x + x) as i32,
y: (glyph_y + y) as i32,
},
Color::alpha_blend(&self.fg_color, &self.bg_color).into()
);
} } } }
}
fn configure_font(text_size: f32) -> fontdue::Font
{
let font = include_bytes!("../../assets/DejaVuSansMono.ttf");
let settings = fontdue::FontSettings {
scale: text_size,
..fontdue::FontSettings::default()
};
fontdue::Font::from_bytes(&font[..], settings).unwrap()
}
}
impl Sprite for TextSprite {
fn set_position(&mut self, _pos: Position) {
todo!();
fn set_position(&mut self, position: Position) {
self.texture_sprite.set_position(position);
}
fn set_rotation(&mut self, _rot: f32) {
todo!();
fn set_center(&mut self, center: Center) {
self.texture_sprite.set_center(center);
}
fn set_alpha(&mut self, _alpha: u8) {
todo!();
fn set_rotation(&mut self, rotation: f32) {
self.texture_sprite.set_rotation(rotation);
}
fn set_scale(&mut self, _scale: f32) {
todo!();
fn set_alpha(&mut self, alpha: u8) {
self.texture_sprite.set_alpha(alpha);
}
fn render(&mut self, _renderer: &mut WgpuRenderer) {
todo!();
fn set_scale(&mut self, scale: f32) {
self.texture_sprite.set_scale(scale);
}
fn render(&mut self, renderer: &mut WgpuRenderer) {
// generate text if any setting changed
if self.text_generation_needed == true {
self.generate_text();
self.text_generation_needed = false;
}
self.texture_sprite.render(renderer);
}
}

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@ -3,7 +3,7 @@ use log::{debug, error, info, trace, warn};
//--Internal imports--------------------------------------------------------------------------------
use super::Sprite;
use super::{Sprite, Center};
use crate::{
texture::TextureHandle,
@ -91,11 +91,20 @@ impl TextureSprite {
self.texture.for_each_in_area(func, self.offset, self.inner_size);
}
pub fn fill(&mut self, pixel: Pixel) {
self.texture.fill(pixel);
}
pub fn get_size(&self) -> Size {
self.texture.get_size()
}
fn update_vertices(&mut self, renderer: &WgpuRenderer) {
debug!("Updating vertices...");
let size = self.texture.get_size();
// compute normalized coordinates
let x_size = self.inner_size.w as f32 / size.w as f32 * self.scale;
let y_size = self.inner_size.h as f32 / size.h as f32 * self.scale;
@ -103,8 +112,10 @@ impl TextureSprite {
let y_offset = self.offset.y as f32 / size.h as f32;
// compute mesh size
let w = self.inner_size.w as f32;
let h = self.inner_size.h as f32;
//divide by 2 since the quad's coords go from -0.5 to 0.5
let w = self.inner_size.w as f32 / 2.0;
let h = self.inner_size.h as f32 / 2.0;
let mesh = [
TextureVertex {
@ -133,12 +144,36 @@ impl TextureSprite {
impl Sprite for TextureSprite {
fn set_position(&mut self, pos: Position) {
self.matrix.set_position(pos);
fn set_position(&mut self, position: Position) {
self.matrix.set_position(position);
}
fn set_rotation(&mut self, rot: f32) {
self.matrix.set_rotation(rot);
fn set_center(&mut self, center: Center) {
let center_pos = match center {
Center::Geometric => Position {x: 0, y: 0},
Center::TopLeft => Position {
x: -(self.inner_size.w as i32) / 2,
y: (self.inner_size.h as i32) / 2
},
Center::TopRight => Position {
x: (self.inner_size.w as i32) / 2,
y: (self.inner_size.h as i32) / 2
},
Center::BotLeft => Position {
x: -(self.inner_size.w as i32) / 2,
y: -(self.inner_size.h as i32) / 2
},
Center::BotRight => Position {
x: (self.inner_size.w as i32) / 2,
y: -(self.inner_size.h as i32) / 2
},
Center::Custom(pos) => pos,
};
self.matrix.set_center(center_pos);
}
fn set_rotation(&mut self, rotation: f32) {
self.matrix.set_rotation(rotation);
}
fn set_alpha(&mut self, _alpha: u8) {
@ -235,7 +270,7 @@ fn initialize_pipeline(renderer: &WgpuRenderer) -> wgpu::RenderPipeline {
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: renderer.config.format,
blend: Some(wgpu::BlendState::REPLACE),
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
})],
}),

View File

@ -30,7 +30,7 @@ impl TextureHandle {
//TODO check pos ?
let mut texture = self.texture.borrow_mut();
let width = texture.size.w;
let width = texture.size.w as i32;
texture.buffer[(pos.x + pos.y*width) as usize] = pix;
texture.is_synced = false;
}
@ -51,15 +51,21 @@ impl TextureHandle {
{
//TODO check offset and pos ?
let mut texture = self.texture.borrow_mut();
let width = texture.size.w;
for x in offset.x..(offset.x + size.w) {
for y in offset.y..(offset.y + size.h) {
let width = texture.size.w as i32;
for x in offset.x..(offset.x + size.w as i32) {
for y in offset.y..(offset.y + size.h as i32) {
func(&mut texture.buffer[(x + y*width) as usize]);
}
}
texture.is_synced = false;
}
pub fn fill (&mut self, pixel: Pixel) {
let mut texture = self.texture.borrow_mut();
texture.buffer.fill(pixel);
texture.is_synced = false;
}
pub fn texture(&self) -> &Rc<RefCell<Texture>> {
//TODO improve that
&self.texture
@ -70,4 +76,3 @@ impl TextureHandle {
}
}

View File

@ -3,13 +3,13 @@ use log::{debug, error, info, trace, warn};
use winit;
use cgmath::Vector3;
use cgmath::{Vector3, Vector2};
//--Position struct---------------------------------------------------------------------------------
#[derive(Copy, Clone)]
#[derive(Copy, Clone, Debug)]
pub struct Position {
pub x: u32,
pub y: u32,
pub x: i32,
pub y: i32,
}
impl Position {
@ -29,6 +29,13 @@ impl From<Position> for Vector3<f32> {
}
}
impl From<Position> for Vector2<f32> {
fn from(pos: Position) -> Self {
Self::new(pos.x as f32, pos.y as f32)
}
}
impl std::ops::Add for Position {
type Output = Self;
@ -40,6 +47,17 @@ impl std::ops::Add for Position {
}
}
impl std::ops::Mul<f32> for Position {
type Output = Self;
fn mul(self, rhs: f32) -> Self::Output {
Position {
x: ((self.x as f32) * rhs) as i32,
y: ((self.y as f32) * rhs) as i32,
}
}
}
//--Size struct-------------------------------------------------------------------------------------
#[derive(Copy, Clone)]
pub struct Size {
@ -79,48 +97,118 @@ impl From<winit::dpi::PhysicalSize<u32>> for Size {
}
}
impl From<Size> for Vector2<f32> {
fn from(size: Size) -> Self {
Self::new(size.w as f32, size.h as f32)
}
}
//--Pixel struct------------------------------------------------------------------------------------
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
#[repr(C)]
pub struct Rgba {
pub r: u8,
pub g: u8,
pub b: u8,
pub a: u8,
#[repr(packed, C)]
#[derive(Copy, Clone, PartialEq, bytemuck::Pod, bytemuck::Zeroable)]
pub struct Pixel {
pub r: u8,
pub g: u8,
pub b: u8,
pub a: u8,
}
#[derive(Copy, Clone, bytemuck::Zeroable)]
pub union Pixel {
pub flat: u32,
rgba: Rgba,
}
impl From<Color> for Pixel {
unsafe impl bytemuck::Pod for Pixel {}
fn from(value: Color) -> Self {
value.into_pixel()
}
}
impl Pixel {
pub fn rgb(r: u8, g: u8, b: u8) -> Pixel {
Pixel {
rgba: Rgba{r, g, b, a: 255},
}
}
pub const fn from_hex(hex: u32) -> Self {
let bytes = hex.to_be_bytes();
Self { r: bytes[0], g: bytes[1], b: bytes[2], a: bytes[3] }
}
pub fn to_rgba(&self) -> Rgba {
unsafe { self.rgba }
}
}
//--Color values------------------------------------------------------------------------------------
#[non_exhaustive]
pub struct Color;
impl Color {
pub const NONE: Pixel = Pixel {flat: 0x00000000};
pub const WHITE: Pixel = Pixel {flat: 0xffffffff};
pub const BLACK: Pixel = Pixel {flat: 0x000000ff};
pub const RED: Pixel = Pixel {flat: 0xff0000ff};
pub const GREEN: Pixel = Pixel {flat: 0x00ff00ff};
pub const BLUE: Pixel = Pixel {flat: 0x0000ffff};
#[derive(Copy, Clone, PartialEq)]
pub struct Color {
r: f32,
g: f32,
b: f32,
a: f32,
}
impl From<Pixel> for Color {
fn from(value: Pixel) -> Self {
Self {
r: f32::from(value.r) / 255.0,
g: f32::from(value.g) / 255.0,
b: f32::from(value.b) / 255.0,
a: f32::from(value.a) / 255.0,
}
}
}
impl Color {
pub fn set_alpha(&mut self, a: u8) {
self.a = f32::from(a) / 255.0;
}
pub fn from_rgb(r: u8, g: u8, b: u8) -> Self {
Pixel { r, g, b, a: 255 }.into()
}
pub fn from_rgba(r: u8, g: u8, b: u8, a: u8) -> Self {
Pixel { r, g, b, a }.into()
}
pub fn from_hex(hex: u32) -> Self {
Pixel::from_hex(hex).into()
}
pub fn into_pixel(self) -> Pixel {
//unsafe block is used here for "to_int_unchecked" since the struct's invariant garentees
//that the values are within [0.0, 1.0], meaning we won't ever overflow an u8
unsafe {
Pixel {
r: self.r.to_int_unchecked::<u8>() * 255,
g: self.g.to_int_unchecked::<u8>() * 255,
b: self.b.to_int_unchecked::<u8>() * 255,
a: self.a.to_int_unchecked::<u8>() * 255,
}
}
}
pub fn into_wgpu_color(self) -> wgpu::Color {
wgpu::Color {
r: f64::from(self.r),
g: f64::from(self.g),
b: f64::from(self.b),
a: f64::from(self.a),
}
}
pub fn alpha_blend(&self, other: &Self) -> Self {
//apply alpha compisting's "over" operator, see
//[https://en.wikipedia.org/wiki/Alpha_compositing] for more detail
let a = self.a + other.a * (1.0 - self.a);
Self {
r: (self.r * self.a + other.r * other.a * (1.0 - self.a)) / a,
g: (self.g * self.a + other.g * other.a * (1.0 - self.a)) / a,
b: (self.b * self.a + other.b * other.a * (1.0 - self.a)) / a,
a,
}
}
pub const NONE: Self = Self {r: 0.0, g: 0.0, b: 0.0, a: 0.0};
pub const WHITE: Self = Self {r: 1.0, g: 1.0, b: 1.0, a: 1.0};
pub const BLACK: Self = Self {r: 0.0, g: 0.0, b: 0.0, a: 1.0};
pub const RED: Self = Self {r: 1.0, g: 0.0, b: 0.0, a: 1.0};
pub const GREEN: Self = Self {r: 0.0, g: 1.0, b: 0.0, a: 1.0};
pub const BLUE: Self = Self {r: 0.0, g: 0.0, b: 1.0, a: 1.0};
}