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88078e128a
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Optimized vertex and index buffers
* buffers are no-longer re-created at each frame
* re-use existing buffers when updating mesh
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2022-08-18 23:38:32 +02:00 |
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79b86afc2a
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Got texture to display on quad
+ implemented Texture
* tweaked Application API
! some work need on Texture API to mask Rc<RefCell>>
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2022-07-15 11:59:52 +02:00 |
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7c01dfab75
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Improved renderer to display quad
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2022-07-07 22:54:15 +02:00 |
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8fb74a0381
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Started implementing Wgpu renderer
+ implemented basic setup code
+ implemented basic resize code
! renderer will default to GLES backend due to NV prime (Wgpu bug)
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2022-07-02 23:28:30 +02:00 |
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7ebd83a979
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Initial commit
First draft of the API, does not compile
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2022-06-09 22:38:35 +02:00 |
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