#version 450 layout (location = 0) in vec2 position; layout (location = 1) in vec3 color; layout (location = 0) out gl_PerVertex { vec4 gl_Position; }; layout (location = 1) out vec3 frag_color; void main() { gl_Position = vec4(position, 0.0, 1.0); frag_color = color; }