Create render mecanism's squeleton

This commit is contained in:
Steins7 2024-03-10 22:48:57 +01:00
parent af35cfc712
commit 25338bc0ee

View File

@ -16,8 +16,8 @@ use crate::{
//--------------------------------------------------------------------------------------------------
bitflags! {
struct PpuCtrl: u8 {
const Nl = 0x1 << 0;
const Nh = 0x1 << 1;
const NL = 0x1 << 0;
const NH = 0x1 << 1;
const I = 0x1 << 2;
const S = 0x1 << 3;
const B = 0x1 << 4;
@ -29,11 +29,11 @@ bitflags! {
bitflags! {
struct PpuMask: u8 {
const Gr = 0x1 << 0;
const m = 0x1 << 1;
const GR = 0x1 << 0;
const M_ = 0x1 << 1;
const M = 0x1 << 2;
const b = 0x1 << 3;
const s = 0x1 << 4;
const B_ = 0x1 << 3;
const S_ = 0x1 << 4;
const R = 0x1 << 5;
const G = 0x1 << 6;
const B = 0x1 << 7;
@ -50,21 +50,29 @@ bitflags! {
#[allow(dead_code)]
pub struct Ppu<M: Mapper> {
//peripherals
vbus: Rc<RefCell<M>>,
//public registers
ppu_ctrl: PpuCtrl,
ppu_mask: PpuMask,
ppu_status: PpuStatus,
scroll: u8,
addr: u8,
data: u8,
//OAM
oam_addr: u8,
oam_data: u8,
oam_dma: u8,
oam: Ram<0x100>,
blanking: bool,
line: u16,
dot: u16,
nmi: bool,
odd: bool,
// outputs
screen: Rc<RefCell<DisplayBuffer>>,
@ -105,6 +113,7 @@ impl<M: Mapper> Ppu<M> {
line: 0,
dot: 0,
nmi: false,
odd: false,
screen,
pattern_table,
@ -122,53 +131,130 @@ impl<M: Mapper> Ppu<M> {
pub fn tick(&mut self) {
use crate::utils::Pixel;
self.screen.borrow_mut()
.set_pixel(
self.dot.into(),
self.line.into(),
Pixel::rgba(self.data.into(), 0, 0, 255));
// self.screen.borrow_mut()
// .set_pixel(
// self.dot.into(),
// self.line.into(),
// Pixel::rgba(self.data.into(), 0, 0, 255));
//
self.execute();
}
fn execute(&mut self) {
match self.line {
0..=239 => self.render_frame(),
0..=239 => self.visible_line(),
241 => {
//start of vertical blank
self.post_render_line();
if self.dot == 1 {
self.ppu_status.set(PpuStatus::V, true);
}
}
261 => {
if self.dot == 1 {
self.ppu_status.set(PpuStatus::V | PpuStatus::S | PpuStatus::O, false);
}
self.render_frame();
//last line, got back to first line
self.line = 0;
//end of vertical blank
self.pre_render_line();
}
240..=260 => (), //vertical blank
_ => panic!("{}: Invalid line number", self.line),
}
self.dot = (self.dot + 1) % 256;
if self.dot == 0 {
self.line = (self.line + 1) % 240;
if self.line == 0 {
self.screen.borrow_mut().is_ready = true;
self.data = (self.data + 1) % 255;
//increment current dot and line
self.dot += 1;
if self.dot > 340 {
self.dot = 0;
self.line += 1;
if self.line > 261 {
self.line = 0;
}
}
}
fn render_frame(&mut self) {
fn visible_line(&mut self) {
match self.dot {
0 => (), //nothing done on first cycle
1..=256 | 321..=336 => {
//background
match self.dot % 8 {
0 => (), //render inc hori v, BG msbit
2 => (), //load NT
4 => (), //load AT
6 => (), //BG lsbit
_ => (), //idle clock cycle
}
//OAM
match self.dot {
1..=64 => (), //secondary OAM clear
65..=256 => (), //sprite evalutation for next scanline
_ => (), //idle clock cycle
}
},
257 => (), // hori(v) = hori(t)
//sprites
258..=320 => {
//sprites
match self.dot % 8 {
0 => (), //sprite msbit
2 => (), //garbage NT
4 => (), //garbageAT
6 => (), //sprite lsbit
_ => (), //idle clock cycle
}
},
_ => (), //idle or unused clock cycles
}
}
fn pre_render_line(&mut self) {
match self.dot {
0 => (),
33..=40 => (),
_ => (),
//background
1 => {
//clear vblank, sprite 0, overflow
self.ppu_status.set(PpuStatus::V | PpuStatus::S | PpuStatus::O, false);
},
2..=248 | 321..=336 => match self.dot % 8 {
0 => (), //render inc hori v, BG msbit
2 => (), //load NT
4 => (), //load AT
6 => (), //BG lsbit
_ => (), //idle clock cycle
}
257 => (), // hori(v) = hori(t)
258..=320 => {
//sprites
match self.dot % 8 {
0 => (), //sprite msbit
2 => (), //garbage NT
4 => (), //garbageAT
6 => (), //sprite lsbit
_ => (), //idle clock cycle
}
//miscelaneous
match self.dot {
280..=304 => (), //vert(v) = vert(t)
_ => (), //idle clock cycle
}
},
339 => if self.odd { self.dot = 340 }, //skip on clock cycle every 2 frames
_ => (), //idle or unused clock cycles
}
}
fn post_render_line(&mut self) {
match self.dot {
1 => {
self.ppu_status.set(PpuStatus::V, true);
self.screen.borrow_mut().is_ready = true; //screen can be displayed
},
_ => (), //idle or unused clock cycles
}
}
}