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79b86afc2a
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Got texture to display on quad
+ implemented Texture
* tweaked Application API
! some work need on Texture API to mask Rc<RefCell>>
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2022-07-15 11:59:52 +02:00 |
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7c01dfab75
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Improved renderer to display quad
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2022-07-07 22:54:15 +02:00 |
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583aa10690
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Got basic triangle to display
! WIP, rendering code is fully temporary
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2022-07-03 16:23:07 +02:00 |
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599a998c51
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Got clear screen to display
! WIP, rendering code is fully temporary
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2022-07-03 15:52:23 +02:00 |
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4a65fb16b6
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Added doc to repository
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2022-07-03 15:28:18 +02:00 |
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8fb74a0381
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Started implementing Wgpu renderer
+ implemented basic setup code
+ implemented basic resize code
! renderer will default to GLES backend due to NV prime (Wgpu bug)
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2022-07-02 23:28:30 +02:00 |
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091454922b
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Selected Wgpu as rendering API
* adjusted API to better fit Wgpu's
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2022-07-02 14:09:19 +02:00 |
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313d311be8
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Configured winit window
+ constructed winit's window and event loop
! window will not show up until we draw something on it
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2022-06-30 21:12:51 +02:00 |
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ecbcbf0db3
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Revised lib's API to better fit winit's
* switched to slave type API
* started implementing winit's initialization
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2022-06-29 21:13:29 +02:00 |
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60d79e7d85
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Implement API squeleton
Some adjustements done to the API to ease implementation
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2022-06-24 19:32:21 +02:00 |
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282534c969
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Improve API and separate bin and lib
Reworked API, does not compile
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2022-06-11 20:02:24 +02:00 |
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7ebd83a979
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Initial commit
First draft of the API, does not compile
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2022-06-09 22:38:35 +02:00 |
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