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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a014b3e144 | |||
| f0ab184ea8 |
@ -94,10 +94,15 @@ impl Canvas {
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unimplemented!();
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unimplemented!();
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}
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}
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pub fn create_texture(&mut self, _size: Size, _background: Option<Pixel>)
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pub fn create_texture(&mut self, size: Size, background: Option<Pixel>)
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-> Rc<RefCell<Texture>>
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-> Result<TextureHandle, &'static str>
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{
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{
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unimplemented!();
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let buffer = vec!(background.unwrap_or_else(|| Pixel::from(Color::NONE));
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(size.w * size.h).try_into().unwrap());
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let texture = Texture::create(&self.renderer, &Vec::from(bytemuck::cast_slice(&buffer)),
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size);
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Ok(TextureHandle::from_texture(texture))
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}
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}
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pub fn create_texture_from_file(&mut self,
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pub fn create_texture_from_file(&mut self,
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@ -17,6 +17,7 @@ pub struct Texture {
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impl Texture {
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impl Texture {
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//TODO: take buffer's ownership
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pub fn create(renderer: &WgpuRenderer,
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pub fn create(renderer: &WgpuRenderer,
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buffer: &[u8],
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buffer: &[u8],
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size: Size)
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size: Size)
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10
src/utils.rs
10
src/utils.rs
@ -175,10 +175,10 @@ impl Color {
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//that the values are within [0.0, 1.0], meaning we won't ever overflow an u8
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//that the values are within [0.0, 1.0], meaning we won't ever overflow an u8
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unsafe {
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unsafe {
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Pixel {
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Pixel {
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r: self.r.to_int_unchecked::<u8>() * 255,
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r: (self.r * 255.0).to_int_unchecked::<u8>(),
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g: self.g.to_int_unchecked::<u8>() * 255,
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g: (self.g * 255.0).to_int_unchecked::<u8>(),
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b: self.b.to_int_unchecked::<u8>() * 255,
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b: (self.b * 255.0).to_int_unchecked::<u8>(),
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a: self.a.to_int_unchecked::<u8>() * 255,
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a: (self.a * 255.0).to_int_unchecked::<u8>(),
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}
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}
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}
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}
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}
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}
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@ -193,7 +193,7 @@ impl Color {
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}
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}
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pub fn alpha_blend(&self, other: &Self) -> Self {
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pub fn alpha_blend(&self, other: &Self) -> Self {
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//apply alpha compisting's "over" operator, see
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//apply alpha compositing's "over" operator, see
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//[https://en.wikipedia.org/wiki/Alpha_compositing] for more detail
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//[https://en.wikipedia.org/wiki/Alpha_compositing] for more detail
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let a = self.a + other.a * (1.0 - self.a);
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let a = self.a + other.a * (1.0 - self.a);
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Self {
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Self {
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