6aa5e8e3c0
Fixed framebuffer error
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* tweaked swap_system acquire_frame() function
* moved fence waiting in acquire_frame()
* cleaned minor details
2021-02-02 11:23:20 +01:00
b8dd1890f7
Merge branch '8-move-shader-codes-to-separate-files' into 'dev'
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Resolve "Move shader codes to separate files"
See merge request Steins7/iv!5
2021-01-31 10:58:12 +01:00
189708f026
Moved shader to separate files
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+ base.vert and base.frag
* adjusted pipeline.rs
2021-01-31 10:56:49 +01:00
673ba2ba8c
Merge branch '3-add-color-to-the-triangles' into 'dev'
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Resolve "Add color to the triangles"
See merge request Steins7/iv!4
2021-01-30 20:57:19 +01:00
6b1a18e795
Got mouse-dependant color on triangle
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+ added color attachement
* tweaked shaders
* tweaked controller
2021-01-30 20:55:18 +01:00
13ababefc8
Merge branch '2-show-triangle-geometry' into 'dev'
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Resolve "Show triangle geometry"
See merge request Steins7/iv!2
2021-01-30 12:05:48 +01:00
dd1d214a4a
Started implementing triangle pipeline
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+ Pipeline new() and drop()
+ Attachement new(() and drop()
+ draw_triangle_frame
! crashes at pipeline creation
2021-01-30 12:05:48 +01:00
64624dca20
Temporarily fixed tests
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* reenabled SubengineController tests
* fixed WinitWindow drop function
- disabled all tests involving winit
2021-01-19 11:30:52 +01:00
e3fdbb142c
Got the Controller working
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* reworked iput system again
+ added test functions
2021-01-18 10:29:08 +01:00
7f37ee7a24
Implemented Controller
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* reworked input system
+ added Subengines system
+ added Subengines pipeline system
!(old) some framebuffer error present
!(old) may crash during swapchain recreation
! crashes randomly while running
2021-01-18 10:28:59 +01:00
5f9cc86689
Upgraded to gfx_hal 0.6.0
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+ added swapchain recreation mechanism
+ sorted minor issues
! some framebuffer error present
! may crash during swapchain recreation
2021-01-18 10:26:55 +01:00
6579566ccd
Finished reformatting renderer
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+ switched to modular architecture
+ added generic outputs
2020-09-06 00:23:11 +02:00
8992c06d16
Started major rework of the code
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+ added defined code structure
+ started implementing generic outputs
+ added support for multiples windows
+ switched to frame-based architecture
2020-09-01 14:19:44 +02:00
7dc22f026e
Got input system to work
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+ added changing color depending on mouse pos
+ started refactoring HalState
* Vsync may not be working
2020-07-28 11:18:13 +02:00
ebc9299f33
Implemented dirty input system
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+ added render thread
+ added control thread
* tweaked event_loop
2020-07-11 22:18:38 +02:00
e4154ade42
First working code
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+ implemented hal initialization code
+ implemented basic renderer
+ implemented basic window system
2020-07-11 10:33:52 +02:00
854f5e8c16
Initial commit
2020-04-06 22:12:22 -04:00