dd1d214a4a
Started implementing triangle pipeline
...
+ Pipeline new() and drop()
+ Attachement new(() and drop()
+ draw_triangle_frame
! crashes at pipeline creation
2021-01-30 12:05:48 +01:00
64624dca20
Temporarily fixed tests
...
* reenabled SubengineController tests
* fixed WinitWindow drop function
- disabled all tests involving winit
2021-01-19 11:30:52 +01:00
e3fdbb142c
Got the Controller working
...
* reworked iput system again
+ added test functions
2021-01-18 10:29:08 +01:00
7f37ee7a24
Implemented Controller
...
* reworked input system
+ added Subengines system
+ added Subengines pipeline system
!(old) some framebuffer error present
!(old) may crash during swapchain recreation
! crashes randomly while running
2021-01-18 10:28:59 +01:00
5f9cc86689
Upgraded to gfx_hal 0.6.0
...
+ added swapchain recreation mechanism
+ sorted minor issues
! some framebuffer error present
! may crash during swapchain recreation
2021-01-18 10:26:55 +01:00
6579566ccd
Finished reformatting renderer
...
+ switched to modular architecture
+ added generic outputs
2020-09-06 00:23:11 +02:00
8992c06d16
Started major rework of the code
...
+ added defined code structure
+ started implementing generic outputs
+ added support for multiples windows
+ switched to frame-based architecture
2020-09-01 14:19:44 +02:00
7dc22f026e
Got input system to work
...
+ added changing color depending on mouse pos
+ started refactoring HalState
* Vsync may not be working
2020-07-28 11:18:13 +02:00
ebc9299f33
Implemented dirty input system
...
+ added render thread
+ added control thread
* tweaked event_loop
2020-07-11 22:18:38 +02:00
e4154ade42
First working code
...
+ implemented hal initialization code
+ implemented basic renderer
+ implemented basic window system
2020-07-11 10:33:52 +02:00
854f5e8c16
Initial commit
2020-04-06 22:12:22 -04:00