17 lines
287 B
GLSL
17 lines
287 B
GLSL
#version 450
|
|
|
|
layout (location = 0) in vec2 position;
|
|
layout (location = 1) in vec3 color;
|
|
|
|
layout (location = 0) out gl_PerVertex {
|
|
vec4 gl_Position;
|
|
};
|
|
layout (location = 1) out vec3 frag_color;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(position, 0.0, 1.0);
|
|
frag_color = color;
|
|
}
|
|
|